To find the Calibration Tool, begin by going down to your Start Menu, and selecting “Settings”. To start, choose the Settings tab, and then click the button in this window that reads “Calibrate”.
From here, the Calibration Wizard will automatically begin taking you through the process to get your controller set up properly. Although it’s not necessary, we recommend selecting the “Display Raw Data” box, which will show you exactly where the resting point for the thumb stick is with quantifiable numbers.
This data is valuable because it will tell you if either of your thumb sticks are starting to wear down due to overuse, and can help you to diagnose any reasons why your in-game accuracy might be slipping. From here, swing the left thumb stick all the way around its full range of motion a few times.
As you can see in the example above, the X- axis of my right thumb stick actually rests around 52%, the product of old age and a lot of intense rounds of Halo Online. Unfortunately, while the software side of calibration does help you find out how well your controller is responding to your movements–and even course correct for a faulty thumb stick to an extent–the only hardware fix when it starts to get worn down like this is to head down to the store and pick up a new controller altogether.
Or, if you’re feeling handy, you can buy parts like thumb sticks online and replace them yourself. Once you’ve run through all four calibrations, you can click “Finish” to move on to the testing portion of the process.
Dont bother setting it up on your computer, it works bad you can only use 1 analog stick, the other doesn't get a response, unless they updated it but i don't think they did... When a Z coordinate is added you can find a point in 3D space.
So if you want to program it for a driving game, you could have the Z rotation controlling your steering. When you are setting things up just think back to high school geometry.
Im pretty confident you shouldn't tell people you don't know what the x, y and zaxis's are! I just have my PS2 controller hooked up (used to be PS1, but it broke) and just use the D Pad for whatever I'm playing.
If you want dual analog sticks, Logitech made one for PC, and it has drivers to properly recognize it. I've had it happen with a number of controllers over the years.
Software does not compensate for faulty hardware. If you leave it plugged in, and games go wild when using the mouse... the stick is stuffed.
And get the mouse back to normal, but the stick is basically ... stuffed, or soon to be. You can verify if the controller is faulty by connecting another one.
Double down on that test and connect your controller to another PC. Sorry for including what you may have thought as extraneous information re- Input types.
Are different types of controller inputs because XBOX has ruled the roost (and dumbed-down controller button customization options) For so long that I thought you may find that information interesting.
I tend to get carried away with offering information not requested. Make sure to enter the controller settings from the options menu and adjust the mappings according to your specific HOTS setup for an optimal experience.
How to Calibrate a Game Controller in Windows 10If your game controller is not functioning properly in Windows 10, then it may need to be calibrated to make sure that the axes are accurate. This tutorial will show you how to calibrate a game controller in Windows 10.
Click/tap on the Settings tab, click/tap on the Reset to default button, and click/tap on OK. You can now close the Devices and Printers window if you like.
Click/tap on the Settings tab, and click/tap on the Calibrate button. Leave the D-Pad (left thumb stick) centered on your game controller, and press a button on the controller.
Move the D-Pad (ex: left thumb stick on Xbox One controller) around all corners, then press a button on the controller. (see screenshot below) You can check the Display raw data box to see axis details.
Leave the D-Pad (left thumb stick) centered on your game controller, and press a button on the controller to verify center point. Move the Axis all the way up and down (ex: left and right trigger button on Xbox One controller), then press a button on the controller.
Move the X Rotation all the way up and down (ex: left and right on right thumb stick on Xbox One controller), then press a button on the controller. Move the Y Rotation all the way up and down (ex: up and down on right thumb stick on Xbox One controller), then press a button on the controller.
When calibration is complete, click/tap on Finish. Test your calibration by moving the thumb sticks and pressing buttons on your game controller.
Connectivity USB, Bluetooth (PlayStation 3 and PSP Go)Power3.7 Vision battery, USB host poweredDimensions157 mm × 95 mm × 55 mm6.18 in × 3.74 in × 2.16 inMass137.1 g4.83 predecessor DualShock 2 Successor DualShock 3 Six axis (trademarked AXIS) is a wireless game pad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008.
The DualShock 3 was originally intended to be bundled with the PlayStation 3 in time for the console's launch. However, Sony was in the midst of appealing a decision from a 2004 lawsuit involving patent infringement claimed by Immersion.
The two companies were at odds over the haptic feedback technology used in earlier PlayStation controllers. The legal battle led to a decision to remove the vibration capabilities from the PS3 controller's initial design, which became known as Six axis.
The term “six axis” is also used to refer to the motion-sensing technology in PlayStation 3 controllers. It is a contraction of “six axis “, which refers to the ability to sense motion in all axes of the six degrees of freedom.
At E3 2006, Sony announced that the boomerang design had been replaced by the Six axis; a wireless, motion sensitive controller, similar in overall design to the earlier PlayStation DualShock controllers. The controller was bundled with all new systems from launch, until the introduction of the 80 GB (CECHKxx, Cecil & Cecum) model, which substituted the Six axis with the new DualShock 3 which added a vibration feature while retaining the design, features and functionality of the Six axis.
The Six axis survived longest in Europe, where the Metal Gear Solid 4: Guns of the Patriots PlayStation 3 bundle, released in summer of 2008, included a Six axis. In 2011, Sony announced that their new handheld, the PlayStation Vita, would have Six axis motion-sensing capabilities.
A major feature of the Six axis controller, and from where its name is derived, is the ability to sense both rotational orientation and translationalacceleration along all three-dimensional axes, providing six degrees of freedom. This became a matter of controversy, as the circumstances of the announcement, made less than eight months after Nintendo revealed motion-sensing capabilities in its new game console controller (see Wii Remote), led to speculation that the addition of motion-sensing was a late-stage decision by Sony to follow Nintendo's move.
Further, fueling the speculation was the fact that War hawk was the only game shown at E3 that year which demonstrated the motion-sensing feature. Developer Brian Upton from Santa Monica Studio later clarified that Incognito had been secretly working on the motion-sensing technology “for a while”, but was also withheld a working controller until “the last few weeks before E3”.
The controller also uses both analog and digital signals simultaneously at all times during gameplay. The frame beneath the L2 and R2 buttons has been omitted and these buttons have been made trigger-like, with the range of travel determining the degree of analog input rather than the range of pressure.
In the place of the “Analog” mode button of previous Sony dual analog controllers (Dual Analog, DualShock and DualShock 2) is a jewel-like “PS button” with the PlayStation logo, which can be used to access the home menu or XML (after system software version 2.40 ), switch controller inputs and turn the console or the controller on or off. It fulfills a similar function to the “Guide” button featured on Microsoft's Xbox 360 controller, or the “Home” button on the Wii Remote.
Sony announced that because of the included motion sensors, the vibration feature of previous PlayStation controllers was removed, stating that the vibration would interfere with motion-sensing. Haptics developer Immersion Corporation, which had successfully sued Sony for patent infringement, expressed skepticism of Sony's rationale, with company president Victor Vegas stating in an interview, “I don't believe it's a very difficult problem to solve, and Immersion has experts that would be happy to solve that problem for them”, under the condition that Sony withdraw its appeal of the patent infringement ruling.
The Wii Remote, another contemporary motion controller, was able to incorporate vibration. Immersion later emphasized compatibility with motion-sensing when introducing its next-generation vibration feedback technology, Touches.
He added that rumble and other forms of feedback would continue to be valuable for certain types of games, but that it would likely come from third-party controllers. Sony later decided to include rumble functionality in their DualShock 3 controller.
In a change from previous PlayStation controllers, the Six axis features wireless connectivity based on the Bluetooth standard. However, the Six axis lacks a Bluetooth “discovery mode”, which is normally used for connecting to Bluetooth devices wirelessly, so a wired USB connection is required to set up the Six axis with the appropriate Bluetooth address before a wireless connection can be made.
PlayStation 3 controllers are compatible with Bluetooth-equipped Apple Macintosh computers, with no external software required. Workarounds have been created allowing the Six axis and DualShock 3 controllers to be used on PCs and Android devices despite this limitation, using custom software and Bluetooth drivers or in the case of Android, an App and Root access.
PlayStation 3 controllers are also supported in Linux; simply connect the controller to the computer using a USB cable and press the PS button. One application to map controller buttons and joysticks to the keyboard keys used by a particular game is Keypad.
The documentation is extensive and the application requires you to configure Profiles for each game you use. The Six axis wireless controller features an internal 3.7 Vision battery, which provides up to 30 hours of continuous gaming on a full charge.
The battery was originally not thought to be replaceable when a Sony spokesperson stated that the Six axis should operate for “many years before there's any degradation in terms of battery performance. These are similar to the indicators found on the Wii remote and the ring of light Xbox 360 Controller.
Sony also patented a technology to be able to track the motion of these LEDs with the PlayStation Eye camera for use alongside the PlayStation Move Controller. ^ a b “SHE Announces New Controller For PlayStation 3” (PDF) (Press release).
Immersion's Victor Vegas on PlayStation 3's Lack of Vibration”. “Immersion Corporation Introduces Next-Generation Vibration Technology for Video Console Gaming Systems” (Press release).
“The Engadget Interview: Peter Lille, Sony Computer Entertainment's SVP of Marketing”. “Sony: Rumble is a 'Last Generation Feature “ (Press release).
^ “Use PS3 Controller in Windows 7, Vista and XP (Wireless Bluetooth)”. ^ “PlayStation 3 controller (Dual shock 3 or Six axis) driver for windows | Motion Joy”.