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Ps5 Vr Headset

author
Daniel Brown
• Monday, 21 June, 2021
• 7 min read

PlayStation VR on the PS4 has been a success story in some very real ways, and Sony plans to continue that trend on the PS5. If you've ever played or own an original PSV, you'll know that while it's a great overall experience, there are certainly some improvements that can be made.

ps5 headset wireless patent vr ps discovered bluetooth
(Source: themakoreactor.com)

Contents

Sony looks to be overhauling much of the experience, from the size of the headset to the resolution of the display, with a distinct possibility that it could be entirely wireless from the start. The controllers, too, are looking at a significant overhaul, and the tracking system should be suitably more advanced this time around, as well.

In addition to that, the PlayStation Eye camera, which the PSV uses to track the motion of the headset and controllers, will work on the PS5. The camera will require an adapter to work, however, which is something that will be provided for free to all PSV owners.

The PSV 2 will connect with the PS5 and be used to play virtual reality games on Sony's next-generation console. That means no more wires to get tangled up in, and proper support for full room-scale movement and tracking.

Sony surprised many in 2016 when it launched the PSV for $400, which was at least 50% less expensive than its nearest competitor, the Oculus Rift. We don't yet know how much the PSV 2 will cost, but it's expected that Sony will hold the reins at around $400, as that's the same price as its nearest competitor, the Oculus Quest.

Most likely, Sony is waiting until certain solutions are finalized so that it can deliver both an excellent and cost-effective experience for players. At the time, the PS Move controllers looked to be in direct competition with the Nintendo Wii.

ps5 headset vr ps4 wireless setting wifi patent bluetooth manually xbox
(Source: themakoreactor.com)

As such, the form factor worked well enough for VR, but a few issues cropped up eventually. Instead of the traditional cross pattern, Sony's latest design seems to feature a more ergonomic button setup.

The final product will, of course, not require a PC or external trackers like this, but the movements in the video showcase the kind of accuracy Sony is aiming for this time around. Finger tracking solutions are paramount for making virtual worlds feel more palpable, as you can actually grab and let go of virtual objects, with fingers that move exactly as yours do in real life.

While we're not confident that we've seen the debut of the panel that will make its way to the PSV 2, there are a couple of specs we absolutely expect from this display. Regardless of the tech choice Sony makes, we know the PSV 2's displays will be higher resolution and feature reduced screen door effect and less mural.

Since the launch of the original PSV, significant advancements have been made to VR lenses. We also expect these lenses to allow players to see more of the world around them by expanding the field of view.

Interviews from 2019 tell us to expect the For to increase from 100 to 120, allowing your eyes to take in more of the detail in the virtual around all around you. VR technology has come a long way since the original PSV's release in Oct. 2016.

ps5 vr headset playstation development under sony gen
(Source: www.vgr.com)

Part of that tech evolution is the availability of smaller, thinner, and lighter components. It's important to note that this specific job posting states that the project overview is to develop a headset “with a view to five years from now,” so it's possible his posting is for the PSV 3 (or another Sony headset), not the PSV 2.

While eye-tracking sounds a little freaky at first, the term eye-tracking is simply a way of the PSV being able to improve the graphics in the exact places your eyes are looking at. In the video below, you can see an example from Nvidia that showcases different ways of implementing forested rendering with eye-tracking.

That's because the edges of the display are always lower resolution, while Sony's method would dynamically move this higher-resolution center spot around depending on where your retinas are aimed. You've probably seen plenty of sci-fi films and movies depicting artificial worlds that we'll all live in one day (think more like Caprice than The Matrix), and a lot of living and socializing in such a world relies heavily on face and body language.

Sure, you can move around freely and express yourself with hand gestures and head movements, but no one can actually see your face or see the nuances our brains pick up when someone is holding their shoulders just a tad lower than usual. Upcoming platforms like Spatial present your actual human face on a virtual avatar, and the difference couldn't be more noticeable.

While these projected faces can look a bit odd at first, there's no denying their considerably more effective than the current environment of Zoom meetings and crappy video cameras. Having facial tracking means playing with your friends the next Call of Duty in VR could feel far more like an actual experience, as you'll clearly be able to see what they're thinking even before they say it.

ps5 vr headset development under
(Source: www.vgr.com)

While the above video showcases Facebook's Oculus face tracking prototypes from a year ago, it shows that this technology is far more along than some might have supposed. This particular patent shows the PSV 2 sporting cameras all around the headset, including on the back, which would give it a tracking advantage when compared to the Oculus Insight tracking, which utilizes four or five cameras on only the front of the headset.

That means the PSV 2 won't just be wireless, but it'll be able to tell exactly where your controllers are no matter where you're holding them. Right now, current inside-out tracking solutions tend to have dead zones when controllers are placed behind a player's body.

That's an ultra-high-speed, ultra-short-range 60GHz wireless solution that is really only designed to work in a single room in your home and emits via an external box or sensor that acts as a base station. Have some fun We're rounding up the best games, free and premium, you should be playing today.

The Walking Dead: Saints & Sinners is easily one of the best VR games available, and sales are certainly proving that reality. Dan Ackerman/CNET The PlayStation 5 is ready to push gaming into a lot of new territories.

Sony's dive into virtual reality on the PlayStation 4 came at a time in 2016 when VR was making big splashes: The Oculus Rift, the HTC Five and VR goggles on phones were everywhere. Even years later, PSV is still a surprisingly capable platform full of good games, but Sony's headset feels pretty old and clunky compared to more advanced PC and standalone options.

ps5 vr headset sony psvr
(Source: www.inverse.com)

Stay in the know Get the latest tech stories with CNET Daily News every weekday. Sony may have a more advanced version of PlayStation VR that could emerge in another year or two, once the PS5 has had a chance to stand on its own for a while.

Dominic Allison, Sony's head of PlayStation R&D told me last year that a new PSV was never on tap to debut at the same time as the PS5. That headset, whenever it arrives, could come with new controllers, a higher-resolution display, built-in tracking, and maybe it could be wireless (or at least require far fewer cables than the current version).

Dan Ackerman/CNET Sony's new subtly vibrating Danseuse PS5 controller has all sorts of haptic effects and force feedback on the triggers that sound perfect for VR. The Danseuse lacks the motion-sensing that a lot of PSV games need, and only works as a stationary controller.

The PlayStation 4 Pro bumped up the quality and resolution of PSV graphics, making games look crisper and better on the headset. Even stranger, it seems that PS5 games that have been updated with new graphics also lose their VR component.

For now, if you're interested in VR, it doesn't seem like a good time to buy a PSV unless you're ready to live with a lot of limitations. According to the patent, the next version of the hardware will feature a number of improvements, including haptic feedback support, sensors that will tell the user if the headset is being worn correctly, and LED lighting.

(Source: www.the-sun.com)

At this time, readers should keep in mind that gaming companies often file patents for peripherals that don't see the light of day. Earlier this month, Sony's Idea Fishing said in a Japanese interview that he expected the VR experience to improve on the company's next-gen console.

Sony has pushed the technology much harder than competitors like Microsoft and Nintendo, but VR remains quite niche, at the moment. A lot of gamers experience nausea when using VR headsets; even if that were to improve on PS5, it will be difficult to prove that to skeptics.

Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all things gaming! Sony has detailed how owners of PlayStation VR will be able to acquire a free PlayStation Camera adaptor to allow their virtual reality headset to work with PS5. The first step is to visit the Sony support page for owners of a PS Headset (Models CUH-ZEY1 or CUH-ZEY2) and request the PS4 PlayStation Camera adaptor to work on PS5.

The Xbox One’s backward compatibility list is impressive, and has been expanding for years. It turns out that the PS5’s camera wasn’t built to work with the PSV headset.

In Sony’s new FAQ regarding backward compatibility, the company explains: In other words, you’ll need the PS4 camera and a PS4 DualShock controller to utilize the PSV headset on your PS5.

switch nintendo vr headset ns glasses company 3d there its zelda cogconnected catch getting
(Source: cogconnected.com)

If you don’t have a PS4, but you do end up buying a PS5, this makes purchasing a PSV headset quite a lot more expensive since you’ll need the DualShock and the camera. The PS5 launches on November 12th and is currently quite hard to find unless you want to pay price gouging scalpers exorbitant sums of money.

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