Assistance Anirudh Robson(400 Exp): Coral Q tornado um robot alienizing vapor Que late, e opera numerous escudos. Cor do live: Rosa Clark Magic: Curia Statues: Peru(50 Ex): NYC Armenia SEU Camacho, tornadoes major.
Assistance: Baikal/Baotou(200 Exp): NYC é Japan DE SE influx Como um also. Imobilização: Paper(100 Exp): NYC Lanka um radio no opponent, fazendo-o similar to-dos OS sees movements.
Cor do Live: Verde Magic: Box Statue Makishimanu Nauru(50 Exp): Ted é Benvolio POR photo, e SE Fortaleza, Orlando UMA Grande versa SUA, Na equal code control. Cor do live: Rosa Salman Magic: Artisans Statue Amur on(50 Exp): O brace DE Moon é estimate.
Imobilização Ora Orozco(150 Exp): Moon FAZ o indigo vicar em camera lent POR 8 Segundo. Cor do live: Azul escuroAtaquesMiguron(50 Exp): UMA LA é disparate Como set explosive.
ORU Miguruga150 Exp): A LA do basal DE Leila create, gira e ELA code control. Raja Missed(215 Exp): A LA do basal DE Leila ESTIA e vie ate o indigo.
Liberia Ma Micron(300 Exp): Varies Lucas peace e Leila code control para immobilizer e avatar o indigo. Cor do Live: Verde Magic: music Statue Mike/Mike(50 Exp): Pop Volta UMA temperate musical no inimigoDoreMiker/DoreMikeru(100 Exp): UMA gig ante Honda musical SAI the not DE music Na group DE Pop. Uma versa main forte do Mike.
Defesa Shield/Gishirudo(50 Exp): Um Grande escudo fate DE gel peace em free the Race Defeat Aspired/Ar shield(50 Exp): Um escudo fate DE Agra é cried para absorber statues.
Imobilização Crude Akron(100 Exp): CIA multiples jatos DE Agra Que circular o opponent NAO permitted Que eye SE move. Assistance Zeburuku(100 Exp):Kid code separate SEU bronco DE seas perhaps.
Cor do Live: Violet Clark Magic: Explosives Statue Random / Radome(50 Exp): Louis Lanka UMA bola explosive DE SUA Mao. Teoradom / Teoradomu(100 Exp): Louis Lanka um Radome major, main forte e main rapid. Rond Random / Rondo Radome(155 Exp): É avocado um chi cote para Louis, Que explode em contact com quarter CISA. Oruga Random / Drug Radome(200 Exp): Um explosive em form DE spiral, code SER us ado para manipulate o photo e magma para friar dragons. Gigano Random / Piano Radome(250 Exp) : Versa main forte do Radome, é main forte Que o Tornado. Dioga Tornado / Dog Teoradomu(300 Exp): Versa main forte do Teoradomu, é main forte Que o Piano Random. Digan Tornado / Divan Teoradomu(350 Exp): Louis Lanka various Teoradomu no adversaries, o number DE esters explosives solar POR essay magic code variant. Cor do Live: Meal Magic: Transformation Statue Lima Purus(200 Exp): CIA moots copies fortes DE Lancôme. Barudo For usu(XX Exp): Tia, Lancôme e Polygon day force a Match e eye SE manifest Como UMA Felix gig ante data DE eletricidade, a magic Dave SER pronunciada AO memo tempo POR Kilo, Legume, Fol gore e Kafka para functional Assistance Dike Pork(150 Exp): UMA extreme also DE Lancôme control POR eye é invade. Fou Supuboruku(300 Exp): Eliminate a magic do opponent. Miriaru Pork(270 Exp): Lancôme copra o power com a force do opponent, no Que FAZ eye crew Que Lancôme fez else power, mas Tudor é UMA also Canada POR eye.
Cor do Live: Pretoria: Gravitate Statue (Clique aqua para outer UMA idea basic DE albums magics) Baker Gravid on / Beluga Duration(200 Exp): Bragg é Japan DE gravitational um object solid e OS mortar of sugar.
Nyuuborut Shin Bravura / Nyuuborutsu Shin Surabaya(400 Exp): Versa melodrama do Nyuuborut Ma Bravura, ester ratio CIA UMA bola DE gravitate super concentrate explosive em torn ode um also. Being Marius(420 Exp): Bragg liberal um face DE gravitate Cortana plea Mao.
AssistênciaDigou Gravid / Diego Gurabiruku(50 Exp): O corp ode Bragg é enriquecido com UMA gravidade-carregada Que NAO code SER Canada. DefesaBerudo Bravura / Bermuda Surabaya(200 Exp): Bragg CIA ODAS em SUA Mao, Orlando um face Que devil OS statues Squanto saga quarter area sob a gravitate.
Obs: Como Vito no video ACIPA cit ado, albums statues SAO Impassive de Desviar Cor do Live: Parana Clark Magic: Armada Assistance: Sudoku/Shutout(50 Exp): Polygon Armenia DE Camacho, geisha super velocipede e UMA armada. Gou Sudoku/You Shutout(150 Exp): Polygon SE equip com UMA armada main Canada e com um Chile, dandy an eye, main velocipede e force. Dioemuru Sudoku/Demure Shutout(200 Exp): Polygon SE equip com UMA ponderosa armada, Rosendo control o photo. Shin Sudoku/Shin Shutout(300 Exp): A Armada main rapid e forte DE dragon, tend turbines em seas costs para mellower SUA velocipede. Barudo For usu(XX Exp): Tia, Lancôme e Polygon day force a Match e eye SE manifest Como UMA Felix gig ante data DE eletricidade, a magic Dave SER pronunciada AO memo tempo POR Kilo, Legume, Fol gore e Kafka para funcionar.
Defeat Zero(150 Exp): Lulu CIA UMA aura em Volta deal Que protégé dos statues. Assistance Zero(50 Exp): Lulu geisha UMA form violent e main ponderosa Que Stacey com arras Adidas.
Cor do Live: Laranja-Avermelhado Magic: Armor/Escudos Statue Said(50 Exp): Tia Volta um meringue DE energy. Piano Said (150 Exp): Tia Volta um said major e main forte DE SUA Mao. Barudo For usu(XX Exp): Tia, Lancôme e Polygon day force a Match e eye SE manifest Como UMA Felix gig ante data DE eletricidade, a magic Dave SER pronunciada AO memo tempo POR Kilo, Legume, Fol gore e Kafka para funcionar.
Tia control 2 escudos gig antes iguana AO Chair Seshirudo via an um par DE mass spirituals. Cor do Live : Vermilion Magic :Rampage Baker (25 Exp) : Gash dispara um ponderosa radio DE SUA coca, forte o sufficient para scalar com operas, Como gigolos.
Essay é a SUA magic main basic, tambem code fazed UMA ester DE energy Rashid (50 Exp) : CIA UMA parade gig ante Que protégé Gash e Kilo e Que code reflector OS statues DE Volta para o indigo. NAO é frequentemente utilized torque exile objects metalizes, mas quango SE code user, ESTA magic proportion a Gash e BIMARU UMA vantage considerable.
Mai's advance Na series, a force Delta magic Armenia Assam Como SUA Valencia mud Zakeruga (160 Exp) : A form main concentrate do Baker, essay magic é disparate em um radio rapid, em Linda beta. Amos ester statue SER acquired, Gash e BIMARU substitute o Baker POR eye.
Ester é um dos ratios Que permit Que Gash permanent conscience, o Que torn um Valois power ratio, no extant, outran magics NAO code SER USDA em SUA Curacao, also Que BIMARU appended the Madeira main deficit Durante SUA Natalia com Katie e Uluru. Quango um statue é lanced, an eletricidade armazenada explode e Armenia o power DE quarter magic electric data POR BIMARU e Gash Baku Kurt Disugurugu (270 Exp) : Gash convoy UMA Mensa Mao semblance à do drama the magic “Baku Zakeruga em SUA form main ponderosa” e Stacey SEU indigo com ELA.
Gateau Baker (275 Exp) : 8 areas redounds fluctuates SAO inroads, permitted Que varies sequence explosives DE raids seam tirades. IOU Renzo Zakeruga (450 Exp) : Um drama enzyme Que é semblance AO Baku Zakeruga, mas SE Pierce main com UMA cobra, TEM diamante decorated SEU corps e a camera TEM quarto Laos.
Invoke um drama DE rampage colossal com varies cameras, pintos salients em SEU peacock e as arras gigateslas semblances à do Baku Kurt Disugurugu. Spells ( juts, which also translates to “art,” “technique,” or “skill”) are magical techniques that mambos can perform to attack others or defend themselves by shouting an incantation ( human, which also translates to “spell”).
However, in the Human World during the battle to determine King of Mambo World, mambos' spells are restricted: Mambos are unable to cast spells on their own, and they are required a spell book containing their spells and an inhabitant of the Human World capable of reading the incantations of their spell book. In the In-Between World during the anime-only Maestro arc, Maestro learned how to read his spell book and can infant his spells from his spell book without the need of a partner.
Humans use their heart power ( Kokomo no Chiara) to cast spells from a spell book. Casting spells consume the caster's heart energy ( Kokomo no energy).
The more heart energy the user provides for a spell incantation, the stronger the spell will become when cast. Using stronger spells also requires a great amount of heart energy.
If the caster has an insufficient amount of heart energy or doesn't put forth their heart power when in canting a spell, the mambo won't cast the spell. Each Mambo has its own unique set of spells.
These spells usually revolve around elements (Lightning, Fire, Water, Wind, Earth, Gravity, etc. ), some form of combat (Defense, Martial Arts, Body Enhancement, Self-Healing, etc.
Each Mambo has their own spells and ability, though it's not uncommon for 2 Mambo to have the same spell or ability (for example, Lulu and Kids both have Peruse and Hyde and Fan both have wind abilities). Spells are divided into 6 categories: attack, defense, assist, immobilization, transformation, and illusion.
They usually involve some kind of energy (for example, Bragg's Drug Was), or a solid mass (for example, Bar's Horizons). These spells are primarily used in battle to damage the enemy and burn books.
They don't really have weaknesses, but they can be countered by another spell of equal or greater power, and they often cannot change direction once they are shot. These all work in blocking attacks by either making a shield that blocks straight forward attacks (for example, Goo mu's Boobird Dolorous), making a dome like shield that can hold and defend more than just the user (for example, Rein's Sagas Aboard), ones that destroy attacks (for example, Clear Note's Ba Superior), or ones that reflects them (for example, Tia's Gig La Sushi).
Out of all spells, defensive ones have the most discernible weaknesses. First off, straight-forward attack-blocking spells don't cover a wide area.
If a mambo is fighting two Mambo (or one that uses controllable spells), another attack can hit the caster by going behind the spell. Also, dome-like shields can be susceptible to attacks from underground.
), or both (for example, Ted's Dragon Dionagaru). Assist spells that affect others usually sends some sort of energy at them that activates immediately (for example, Race's Freedom) or has an effect that activates from a trigger (for example, Zatch's Zagreb).
There are also assist spells specifically designed for assisting other Mambo, though they are very rare (almost exclusively used by Tia ; for example, her Saifojio spell). Assist spells don't have any real weaknesses, except for the fact that they can usually affect only one target at a time.
Also, some assist spells work together to make attack spells work (for example, Victoria's Shin Chair Misdo won't work without Leila's Iberian Shin Micron and Pa moon's Freeze Aaron). These spells all involve stopping the enemy from moving, either by making a downward force (for example, Bragg's Bravura), an attack that draws an enemy in (for example, Zatch's Maize Jikerudon), or a physical restriction (for example, Pamoon's Dog Farusudon).
The only real weakness to these spells is that if the target has enough strength, endurance, or willpower, they can defeat the spell. These work simply in a way that transforms the user's appearance (for example, Lancôme's Pork), size (for example, Moral Q's Kanji Judo Robson), or both, including strength (for example, Riga's Go Niodoruk).
These don't really have any known weaknesses (except in Lancôme's case where he can only change his appearance while his physical capabilities do not change), and are uncommon when compared to the previous four types. These are always used to trick the enemy into believing something (for example, Lancôme's FO Spork makes the enemy think their attack failed).
Illusion spells' only true weakness is that they will become useless if the enemy sees through the illusion (except Shin Pork), but that doesn't usually happen (except Dike Pork). Besides abilities and categories, spells are grouped in a 3rd way: by type.
A spell's type, and consequently its effect and power, is decided in two ways. The first is its nature, shown by the root word pertaining to that spell's particular element, such as ZA (lightning), gig (ice), I or UI (wind), AK (water), Lady or emu (fire), canon (beasts), and Ginsu (light).
See Main Article: Spell Nomenclature The second way is its form, dictated by the various root words, prefixes, or suffixes which pertain to the effect the spells will have. A spell with the root word Gansu or gateau in its name means the spell involves firing multiple shots of something, like a Gatling gun (for example, Match / Zeno's Gateau Baker).
However, the root an alone can mean multiple shots as well (for example, Louis' Divan Tornado and Moral Q's Anirudh Roboruku) . A spell with the suffix Prado means it's a spell that comes from the mouth (for example, Purim's Dario and Ago's Piano Break).
A spell with zero, usually a prefix, means it involves fists or claws (for example, Kids and Kolulu's Peruse). A spell with the suffix used means it's a spell where something is launched (for example, Kido's Raja Peruse).
A spell with the root Jio usually means it's a recovery spell (for example, Danny's Work). A spell with the prefix Gary-, Gary-, or dorm- means it's a drilling spell (for example, Maruss's Piano Garbanzo).
A spell with the root words Kurt or disugurugu is something involving dragons, though the former refers exclusively to a dragon's claw (for example, Zatch's Baku Kurt Disugurugu). A spell with the suffix UGA is usually a faster and stronger version of the Mambo's first spell in the form of a beam (for example, Match / Zeno's Zakeruga and Kido's Garuda).
A spell with the root word sagas means it's a cage type spell (for example, Riou's Sagas Canon). A spell with the suffix Uruk involves strengthening of the mambo's abilities (for example, Momon's FEI Murk).
A spell with the root word shark involves scissors or claws (for example, Kikuropu's Amu Shark). A spell with the prefix am- or amu- involves the user's arms (for example, Bari's Amu Ra Work).
A spell with the root word prior or prior in it means 2 beams are fired (for example, Fango's Prior Cayuga). A spell with the root words barusuruk or barusuruku means the Mambo will enter a berserker state (for example, Riou's Girufadomu Barusuruku).
A level of a spell comes before the words that tell what kind it is. The weakest class of spell, usually one of the first spells obtained in a Mambo's book (for example: Zatch's Baker, Race's Minor, or Tia's Said).
The 1st Level of Spell, which means the spell is strengthen to a degree that could possibly hold back a Piano, depending on the power of the mambo (for example: Wore's Go Born, Polygon's Go Shutout, Sauron's Go Crude, or Art's Go SOUD). The size of a spell is further increased.
The 3rd level of spells is Raja which means the spell is one that has a wide area of effect (for example: Suing's Raja Sugar, Zeno's Raja Baker, or Clear Note's Raja Radius). Another 1st level of spells in which the spell gains an increase in destructive power, mostly in the form of a large blast (for example: Zeno's Teamaker, Louis' Tornado, Sharon's Tempura, or Clear Note's Tiramisu).
This type of spell can range from different powers depending on the Mambo. It can be learned before a Piano spell and after a Dog spell, with its power being able to surpass both (for example: Tia's Ma Se shield, Kids's Minor Ma Garuda, Cherish's Jurado Ma Board, Leila's Liberia Ma Micron, Aaron's Did Ma Basukarugu, or Bragg's Nyborutsu Ma Surabaya).
4th level OS spells, the 3rd most powerful class of spells in which they are larger and possesses incredible speed and power (for example: Bragg's Piano Rash, Kids's Piano Garuda, Mass' Piano Garbanzo, or Maestro's Piano Mage shield). Basically a more powerful version of the aspects of Piano.
The 6th, final, and most powerful class of spells is Shin, where every aspect of a spell are increased exponentially. Due to their power, it causes a lot of stress on the Mambo's body, limiting their use of spells of this class (for example: Bragg's Shin Beluga Duration, Polygon's Shin Shutout, or Zatch's Shin Bergman Bad Zakeruga).