Loadout For Zero Hour Destiny 2

Brent Mccoy
• Monday, 21 June, 2021
• 9 min read

Most of you have probably watched all the different guides, but most just say vary your loadout to cover shields and just show a bit of gameplay. As soon as you do a bit of damage to the boss, he will teleport to where you drop in (Front) and spawn the first big Servitor in the back.

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First big Servitor (Back) spawns with Void Shanks. Groups of Arc Shanks will spawn a couple of times on the left and right side of the room until enough damage is done to the boss and a Spider tank will spawn on the left and right side of the back of the room.

Hide in a corner near the wall or on top of some grating(out of sight of the tank directly in front of you) shoot the tank in the opposite corner of the room. One teammate can focus on the invisible guys that will rush you if you stay on the floor (only a few of them spawn with the tanks, but they are close to the entrance and will try to rush you) Once the two Tanks are dead you can focus on the boss.

I found it easier to focus on the boss and deal with those ads after. Most guides say that middle set of ads spawn again when the boss dies, but I didn’t get them a few times.

Either way once that boss goes down shoot anything that moves until that timer stops, and you see a Skiff pull up. Whisper also makes quick work of the Big Servitors.

Just remember to shoot somewhat slow paced because they will disappear and reappear after 2 -3 CRT shots and could screw your White Nail. Once you kill the Shanks that spawn with the Servitors you only need to deal with Arc shields.

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I highly recommend using the above if you need a quick version of how Damage Resist works. Resilience is unfortunately not very useful in EVE aside from providing increased Barrier regent time for Titans.

I would not recommend stacking more than 3 mods as this increase drops below even elemental resist. X1x2x3x4x510.00%17.86%23.58%27.16%30.00% Important note: For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, including Champions, are actually considered Boss enemies.

Minor Enemy Major EnemyElite Enemy (Champions)Boss Enemy Color/Icon Red / Square Orange / ShieldYellow / Triangle Bright Yellow / Diamond Resist Mod Minor Resist Major ResistBoss Resist Weapon Spec Minor SpecMajor Spec & VorpalBoss Spec & VorpalFallen, Hive, and Taken Barrier Essentially, as you approach the Power level of the activity; received damage drops substantially.

After you reach the activity power level; received damage continues to decline slowly. Contest mode activities such as Grand Master Nightfall, are not affected by this.

The second curve continues to increase until the weapon itself is at the recommended power level +20. These are the stats of sword blocking with Temptation's Hook with different Guard perks.

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However, these are ONLY effective against a Nightmare Hunt Boss, no other enemy tested had damaged reduced. Note: This is also the one exception I found where it also ADDED to Hive Barrier....

To begin, most tests were performed using a “base” damage from a consistent source where possible. These were performed at 1083 light (1060 base, +23 Artifact) with Tier 0 resilience armor.

This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. Due to the way the Health bar is handled, there is definitely some rounding involved in the rendering.

At 2160×1440 resolution, the shield portion of the health bar is 404 pixels wide, meaning a change in damage to 1% over the length of the bar SHOULD be measurable as a 4 pixel difference. For Example, Minor resist often measures 9.75% on Thrall melee, but closer to 10% on Hobgoblin snipers.

This, coupled with other measurement issues, may mean that some tests are within 1 – 2 % of the actual in game values. Some Damage Resistance, such as Warlock Nova Bomb, Titan Thunder crash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test.

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This value was then used to determine what the “Base” damage resistance was for some of these supers. Overall testing consisted of around 405 individual tests, processing about 23 GB of data, over one and a half hours of health bar footage, hundreds of screenshots, and lots of community sourcing for damage types, enemies, mods, and situations.

I’ve been watching some solo and speed runs of Berthoud on YouTube, but I’m seeing a lot of Mountain Top and Recluse being used. So far my main load out has been: Ablest Misfit Roar of the Bear I’m playing on Xbox One, and noticed that the aim assist on the Ablest is causing me to miss a lot of distance shots.

1 Reply 2 Replies 2 Replies I ran show of force(field prep, explosive ends, boss spec), fighting lion, and a crooked fang (opening shot, box breathing, boss spec) Handled everything perfectly, but relies on your ability to clear ads with fighting lion, which is no problem for me, but your mileage may vary. Teammates had pulse rifles, sniper secondaries, one whisper and one hammerhead.

Revision Date Edited By Subject Link Category Flags Subject Body A complete walkthrough of the Berthoud mission in Destiny2, the final step in unlocking Outbreak Perfected.

Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. This is an extremely challenging mission involving 690 Power enemies and a 20-minute time limit.

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This quest is short compared to how players needed to acquire this weapon in the original Destiny. As for the Berthoud mission itself, chances are you and your team will need a few attempts to complete it.

Though any type of character can potentially clear Berthoud, those looking for any extra help would be wise to enter with the right classes. A Sun breaker Titan is able to make short work of most high-ranking enemies thanks to Hammer Strike while a Gunslinger Hunter can use Golden Gun or Blade Barrage to great effect.

As for Warlock, the Dawn blade’s Attunement of Flame is ideal for add-clear while Well of Radiance is excellent for increased damage against the boss. If it’s a high Power level, and doesn’t prevent you from using Whisper, it is good enough for Berthoud.

Stick close to the left wall and use the boxes as protection against the enemies. As soon as you land, begin running through the doors and go through the vent on the right. Whittle down the Shanks and the Captains using the correct elements and aim to have this area with 19 minutes on the clock.

Focus on taking out the snipers on the walkways over the Hangar while another player uses their super to clear the enemies on the left. Run up the stairs behind the Spider tank and clear the group of Vandals and the Captain.

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Find a tunnel hidden under the plane. You will exit the hallways into a large outdoor area where the floor has been destroyed. Crouch through the vent and drop into the next area where a large plane is sitting on the ground.

As you land on the hanging object, immediately face the wall and run off the edge. As you fall hold forward and as you pass the lip, jump toward the catwalk.

At the vertical fan section, you must drop the sides of the ventilation shaft. The sides will have red lights and provide just enough room to slip by the fans.

Shoot off the grate and go into the next area which is a slanted and extremely long corridor. Jump off the platforms near the top as they will fall back to the bottom. Passing through the exit door will reveal a room with four elevators.

Jump on the platforms and activate them to start a bumpy trip to the top. Go through the door at the bottom and crouch through the vent found at the top of the stairs.

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Approach the symbol or run into it to make the wall swing open, revealing a hidden vault. On the normal version of Berthoud, simply run across the white tiles and into the hidden vault.

For the Heroic version of Berthoud, you must take the following route across the tiles: Run straight through the next area, up the stairs, around the corner, and jump up to the hole.

However, there are three major Servitors that spawn throughout the fight, two Spider tanks, dozens of shielded-Shanks, and several Dregs and Vandals. If you’re Power level isn’t at or near 700, you’re going to have a tough time staying alive.

The vent will drop you straight into the middle of the room, you should immediately retreat to the rear. Defeating the Servitor will be important, as it can very easily protect Sirius if he gets close.

Two more of these major Servitors will enter the fight as Sirius loses more health. Use Whisper of the Worm to quickly kill the Spider tanks, being sure not to waste ammo as it will be needed against Sirius. A shift in the fight will occur once the second Servitor dies.

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The only time you will need to leave the room is when a Servitor spawns or if Sirius teleports there. However, once Sirius dies, no other enemies join the fight, making it much easier to eke out safe areas and control the room.

Hailing from the land down under, Sam Chandler brings a bit of the Southern Hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shack news as a Guides Editor.

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