Continuous motion is required for ice to remain when light levels would otherwise cause it to melt. In addition, the ice created from Frost Walker lasts longer during the night because there is no sunlight to melt it.
Frost _ walker Name Name spaced ID Numeric ID Translation key Frost Walker frost _ walker 25enchantment.frost walker Issues relating to Frost Walker are maintained on the bug tracker. Frost Walker also Allows Walking on Lava : minecraftsuggestionsPress J to jump to the feed.
Press question mark to learn the rest of the keyboard shortcuts After complete decay, it reverts into a lava source block.
Notably, you can be an extra block in the air before the Nether Lord ability or Frost Walker enchant is effective. A thread here posted in July of last year went over the basics of how people were doing this with Ember Armor, but did not go into how this was also true for Frost Walker.
Repeatedly swap both pieces of armor quickly and after some time, the obsidian you're standing next to will stop flicking back to lava, even when you equip the Ember set. Basically, this means that your character is given a special property when you perform the glitch, and the system gives you the effect you would have with armor on the same frame that you take it off.
There's no bit of coding in place to periodically check that you're presently wearing the armor and are thus worthy to bear its special effects of walking on water or lava. This glitch is helpful in the Deep Caverns, specifically the Obsidian Sanctuary, and if you're still grinding slime or emeralds manually, the Slime hill.
The Obsidian Sanctuary has lava just about everywhere, and while you can avoid mistakes with an Aspect of the End, if you find yourself without MANA, this ability makes it 5 times less stressful to traverse the caves here. I doubt the devs will fix because it matters so little in the grand scheme of things, unless Dungeons has a lot of annoying water and lava segments.
Supposedly, a bug report was submitted in that thread linked above, but nothing ever happened because I pulled these glitches off for the past week, today included. Main Quest: Divine Beast Van Romania Your first task is to find Dark’s descendant, Bonobo.
Go past the shrine along the path, ignoring or defeating the Rock Actors in your way. Note : If you have any rusty weapons, throw them at the Rock Actors as they suck in air.
Prepare for a Paragliding stint as you make your way out to the center of the lava lake to find Bonobo. Press the left shoulder button to detonate and the cannon will fire.
The lever in the back can be hit with a powerful weapon like a Stone Smasher to move the cannon to its second possible position. There are camps filled with Lizards along the way, and many of them are more than happy to shoot arrows at you as you fly.
You can use the cannons scattered around this area to take out the Lizards camps from a distance, making the passage safer. When it’s time to get to the rock pillar where Bonobo is, go right and use Real’s Gale for safe passage, ignoring the Lizards on the left.
A regular Remote Bomb won’t do anything to this (left), Fly out a little ways to this lone cannon to unblock the entrance (right) Para glide to the left to an isolated cannon and detonate it as it is in the middle of moving from its first position to its second.
Note : Nestled under a large, dome-shaped Laval rock is the Short Han Shrine. Fast travel to the Shrine or, if you didn’t activate it, return manually the way you came.
Follow this footpath towards Eldon Bridge (left), Bonobo will be trapped by the cannon. Note : Right to the left of where Bonobo is at the bottom of the cliff is Data KOH Shrine.
Past the Bridge of Eldon, the Divine Beast Van Romania has noticed you and has begun its counterattack. It will release several sentries from inside its body that will begin to patrol several points along the path.
If you or Bonobo trigger one of the sentries, Death Mountain will erupt rocks at you. Bonobo isn’t the brightest bulb in the box (if you haven’t noticed yet) and as a result he is a bit clumsy around the sentries.
This sentry simply moves back and forth (left), Hide under this overpass (right) This sentry is blocking your way forward by just parking there (left), Push either of these rocks.
Have Bonobo wait in front of the pile of rocks and climb up the cliff to your left. There are three cannons scattered along this path, and you will need to make sure you use all of them or else Van Romania will not become accessible to you at the end.
If you ever reach a cannon, and you do not see Van Romania right in front of it on the side of the mountain, you missed one and must backtrack. A short cutscene will play where Bonobo causes an explosion and Van Romania moves further up the mountain to escape you.
Make sure Bonobo is stopped, so he doesn’t try to follow you into the sentry’s path (right) Continue along the path until you reach a stationary sentry guarding a narrow valley between two tall cliffs.
You might need to first put the plank on top of the left cliff, and then climb up, so that you can actually reach. After Bonobo gives it a good whacking, Van Romania will flee further up Death Mountain.
Two Black Goblins are hanging out now (left), Cheese this fight by dropping boxes on them (right) You can see them if you move forward alongside the cliff top a bit, and if you want to you can choose to engage them with your melee weapons.
The second Black Goblin might notice your presence but will be unable to do anything other than throw pebbles. At long last, Divine Beast Van Romania will enter the crater of Death Mountain and settle there.
Before we enter, turn around, and you will see a treasure chest a Van Romania’s tail. Run along the tail and pop open the chest for an Ancient Screw.
Not only are they creepy as all getup, they are hiding treasure chests that you will want to open and blocking all sorts of gates and doors we will need access to later. The first eye to the left will drop a treasure chest containing a Dragon bone Book Club.
Activate it for a map of Van Romania, the location of the five terminals, and tilt controls for the Divine Beast. With the Guardian Stone activated, Van Romania will open up the windows on its back, flooding the interior with light so that we can now see.
Shoot when the eye drifts between the black spikes, or you will waste your arrow (left), Take care of this eyeball underneath the platform (right) Then turn Van Romania back on its side so that now you can run along the spikes on its spine as if they were flat platforms.
You can press to scale the wall and run over it to open it for an Ancient Core. Flip Van Romania back to neutral and stand right on top of its spine.
(1 of 2) As Van Romania flips back over, move right onto what is currently a wall as it will become a pathway Run along the path back the way you came, and you will see that the terminal is nestled right behind Van Romania’s head.
Terminal 3 Now we will be revisiting that unlit torch we saw earlier on Van Romania’s back. Return to the main room where we had to light torches to open the gates.
To access those torches you will need to make sure that Van Romania is in neutral position. Tilt Van Romania back to 90 degrees to go up the same staircase we have been using and return to the exterior.
As you tilt Van Romania back to neutral position, run along that ledge, and you will end up right next to the torch! Light the torch, and you will see a gate open that will let a ball inside a tube roll down around Van Romania’s body.
The metal box at the foot of the ramp can be manipulated (left), The ball will then fall here to open up the gate (right) The ball is stopped again, this time by a metal box that is actually right at the base of the staircase.
Use Magnesia to pull it up (but not out of the ground since you still need to be able to get to the staircase) and the ball will roll into an orange hollow below you. Return to the staircase by tilting Van Romania to neutral, so you can return to the main room, and then tilt Van Romania back on its side, so the staircase is accessible again.
A treasure chest is behind the staircase, having fallen as we tilted and untitled Van Romania repeatedly. As you are standing on the staircase, tilt Van Romania back to neutral.
Directly to the right of Van Romania’s main entrance are two large metal doors. A treasure chest will drop from the ceiling containing an Ancient Gear.
Shoot another burning arrow at the vines and a large metal block will drop from the ceiling. Using Magnesia, place the metal block on top of the rightmost flame pillars.
Now you can safely walk through (left), Activate this final terminal so that you can access the main control unit (right) Once the metal block is in position, tilt Van Romania 90 degrees so that you catwalk past the flames.
Then tilt Van Romania back to neutral and activate the terminal. With the terminal activated, the flames will extinguish themselves and the main control unit will be marked on your map.
The main control unit is, predictably enough, on Van Romania’s backside. Run along Van Romania’s spine and then Para glide down to the large, flat platforms where you will see the bright orange main control unit.
In the first phase of this fight, Firelight Canon will use its large broadsword and the fire element in its other hand to attack you. Due to the size of the sword, this attack is hard to dodge to activate Flurry Rush.
Finally, Firelight Canon will wind up and do a spin attack three times. Firelight Canon will use the fire in its other hand to create a lot of smaller, fiery pellets that it will then shoot at you.
If you can activate Flurry Rush you will have a wide window of opportunity to inflict damage. Again, Firelight Canon’s weakest point is its eye, and Ice Arrows are particularly effective.
Once Firelight Canon reaches half health, it will go higher into the air and start phase two. No melee or ranged attacks can hit it at all, so we will need to find a way to destroy the shield.
Firelight Canon will drift a distance away and begin to suck up the surrounding air in preparation for a massive attack. Detonate and Firelight Canon’s shield will be destroyed, and it will be temporarily stunned and open to damage.
Hold and you will put up a shield that will take just about any attack, and can even automatically reflect Guardian lasers. You will then be teleported back to Gordon City while Dark pilots Van Romania to the peak of Death Mountain to shoot a laser into Rule Castle.
Ludo’s house is straight behind him (left), While powerful, this weapon is fairly slow (right) Enter and open the chest for a Boulder Breaker, Dark’s weapon when he was alive.