From playful lion cubs to mighty elephants, every animal in Planet Zoo is a thinking, feeling individual with a distinctive look and personality of their own. Craft detailed habitats to bring your animals’ natural environments home, research and manage each species to allow them to thrive, and help your animals raise families to pass their genes onto future generations.
Thrill visitors with iconic exhibits, develop your zoo with new research, and release new generations of your animals back into the wild. Every creative decision you make impacts the lives of your animals and the experience of your visitors.
Let your imagination run wild as you dig lakes and rivers, raise hills and mountains, carve paths and caves, and build stunning zoos with a choice of unique themes and hundreds of building components. Join a connected community and share the world’s most creative habitats, scenery and even whole zoos on the Steam Workshop.
Was going to say Zoo Tycoon, but that is unfortunately not on Steam. Yeah, it's actually crazy hard to get Zoo Tycoon 2 with all of its expansions anywhere.
Yeah, it's actually crazy hard to get Zoo Tycoon 2 with all of its expansions anywhere. Refer to my edit of my previous post but there is World of Zoo.
Yeah, it's actually crazy hard to get Zoo Tycoon 2 with all of its expansions anywhere. Let me expand the discussion in to business management games generally.
There is Prison Architect, which may be something you could look at, but it's still early access on Steam. You can find an external DVD drive on Amazon for like $15 if you're willing to spend that.
Rollercoaster Tycoon 3 has a zoo expansion included with it and that's on Steam. Of course, it's also on GOG which is the common sense choice to avoid all the Jacky Steam DRM.
RollerCoaster Tycoon and/or Theme Park Theme Hospital Airline Tycoon Beach Life Gangsters Pizza Connection 2 Cities in Motion Sid Meier's Railroads and/or Railroad Tycoon Oh, man, Beach Life, I forgot bout it, it was awesome.
Addressed a number of issues with animals getting stuck while deep swimming. Addressed a number of issues causing swimming animals to escape the habitat.
Fixed an issue where frame performance slowly decreases during run time as an animal keeps taking an infinite navigation path. Updated the following five animals' biome preferences on their education boards.
Updated the Capuchin Monkey education board image to reflect the IUCN change on the conservation status from The Least Concern to Vulnerable. Fixed the Giant Otter not being tagged on the Mud Bath Enrichment, despite being suitable via the Tokopedia.
Fixed an issue where the Frozen Blood Pumpkins and Fruit In Ice don't render when placed while the game is paused. Fixed the Giant Otter female's eyes turning completely white on certain animations.
Fixed an issue where animals can float up walking to the side of water filled glass barrier. Fixed issue causing animals to get stuck in place at the edge of water/land boundaries.
Guests now break out of viewing Animal Talks if the zoo closes. Scenery Added height tags to Aquatic Waterfall Cliff assets.
Fixed small gap between Climbable Branch 4 m Irregular Shape and the surfaces its being placed on. Fixed the Spatial Data on the Painted Slate Roof Corner 2 m Eave as it was not covering the whole asset.
Fixed the Aquatic Habitat Large Blueprint requiring the Australia DLC. UI Fixed Habitat Barrier widgets from overlapping in the vertical axis.
Fixed an issue where the staff info panel would not open after using the work zone manager. Fixed an issue with transport ride management price stepper not increasing at the same rate as the info panel.
This is due to a compounded issue with clicks not registering which we want to address. For those experiencing this issue, a temporary workaround of clicking the very bottom edge of a button can sometimes work.
I can get to the main menu without problem, but if I want to either start a zoo, scenario or continue playing one of my save it crashes. In my guide, I want to tell you how genetics works at Planet Zoo and how to get animals with 3 or more than 100% indicators.
7 people found this review helpful It goes to show, that making a good zoo tycoon game is 100% do-able. I sat on it for a while honestly, scared of the price point and waited for it to go on sale.
I used to play Wild Life Park and honestly been waiting for an updated good zoo tycoon to eventually come out. It's a bit overwhelming and not knowing where to start, but once you get going it's hard to stop. I do hope to see more animals eventually added, with possibly more birds such as parrots for aviaries and fish for ponds, so they can be more than just a decor item in the zoos, but I'll happily wait for whatever else they decide to release.
The only thing I'd say is that the animal market in franchise mode is kind of insane sometimes. With some animals being worth a ton of leaf points but genetics being garbage, and some you can't even sell without lowering the leaf point cost of them as no one will buy them, so they're in your inventory for a long time.
If you want to worry less sandbox mode would be useful for that one, with unlimited money, and you can sit in pause until you feel like you're ready to go, but it does get boring after a while with no challenge, so I find myself sticking to franchise more often than not regardless of the annoying employees who slack off more often than not. Like I said, it's a super in depth game, to ticket prices, employee wages and training, to animal husbandry and power sources, it's a lot to deal with at first glance and even I'm still learning stuff I didn't know before.
It has a great variety of animals, and it's your job to make sure their habitats are adequate and that they have everything they need to be happy. Of course, you'll also need to take care of the needs of the guests of your zoo, by making sure there are food and drink shops, bathrooms and the like.
This makes for really fun strategic thinking, as you have to take all these factors into consideration when planning out your zoo. It's a joy to watch them go with their lives, eating and playing with the toys you place in their habitats.
This, coupled with the game's absolutely wonderful soundtrack, makes for a really relaxing experience. It's not only a game about taking good care of your animals, but also about making your very own thing by landscaping and customizing buildings to the most minute details.
An element of the game that was quite surprising for me was its career mode; I was expecting a succession of out-of-context missions and objectives, but there's an actual plot and characters, and even voice acting! Of course, the story isn't the main reason to play Planet Zoo, but it serves its purpose to contextualize what you do in the career mode, making it feel more engaging than it would be if the missions had no context to them whatsoever.
This game is such an enjoyable experience for me that I can barely think of many negative aspects, but a couple that come to my mind are:-The bathing system can be very finicky at times. It can be hard to make paths exactly the way you want them to be, especially when there are elevations, and don't even get me started on the pain that is to make paths on slopes.-Franchise mode, a mode where you trade animals online with other players, has a very glitchy trade menu.
Or play challenge mode, which is pretty much franchise mode but offline, without online trading, and you'll be fine.-There is a glitch where animals will sometimes walk straight through habitat walls and the game will think they've escaped, and you need to capture them. It doesn't often happen enough for it to be a big issue though.-There is a glitch with the somewhat recent new type of staff that was added, the educator, and their item, the talk point, where the game will constantly give you a notification saying they're walking too much and that the talk point is inaccessible, even though it is accessible.
The game allows for a level of customization that I've honestly never seen in any other game of this kind, the management aspects are fun, watching the animals is relaxing, the music is top-notch, and the career mode is a ton of fun with its memorable characters. Increased the minimum height of the King Penguins slightly to amend scaling issues in social interaction animations.
Fixed Market Animals sometimes linking to the incorrect Tokopedia entry. Educators can now head to Animal Talk Points up to three months in advance, up from the previous one-month preparation time, and will autonomously determine how much time they need to reach the Animal Talk Point.
Scenery Moved the new waterfall assets to the 'Construction > Special Effects > Water' building menu. Fixed an issue where duplicating a plant could make it unable to place on water.
Fixed a localization error causing Arctic Buildings being incorrectly ordered in the Blueprints menu. Added missing theme tags for Arctic Shelter Blueprints.
Timed Scenarios Fixed players being unable to save the “Red Barn River Zoo Timed Scenario due to it including a scenery asset from the Australia DLC. Fixed an issue where notifications appeared for unsuitable temperatures when Animal Welfare was disabled.
Reduced destination rating pull for Animal Talks to prevent Guests from walking from all over the zoo. Ticket Price stepper in Transport Ride Management screen now increases in increments of $0.10.
Guests reached stat for Animal Talks Management UI is now displaying correctly and kept between saving and loading. Fixed the locate pin on some Timeline events breaking the Animal UI temporarily.
We're pleased to announced that free Update 1.4.1 and Planet Zoo : Aquatic Pack have launched! Update 1.4.1 is free for all the Plano FAM, and adds some highly-requested features that will enhance your gameplay experience.
In this update, you can expect Animal Talks, something that we know many of you have been looking forward to since we announce them a couple of weeks ago. We're also adding an Underwater Box Feeder, a new type of feeding station.
The 170+ scenery, building, and foliage pieces in the Aquatic Pack have a modern feel, so that you can get the max amount of versatility from them. This is thanks to both community feedback, and also because the animals in the Pack represent a much wider range of habitats and climates.
Please keep an eye on our forums and social media channels for all news and announcements, and make sure to tune into our Planet Zoo : Aquatic Pack showcase stream at 12:30PM UTC today! This information is located in the animal info UI and related information panels: Water depth requirements are present on info panels next to the existing land and surface area requirements.
Additionally, there will be a status bar that will tell you if the feeder has been placed in deep enough water for the fish particles to appear. Added detail on bonding information inside the Social tab for animals that have a single mate.
Fixed Dingo disappearing when moving camera closer to the body while using the Water Pool Enrichment. Fixed a bug where social grouping and follow behaviors sometimes ended prematurely, resulting in diminished herding.
Guests will gather at the designated talk point to watch a live presentation held by an Educator to learn about the animals in your zoo. Animal Talk points are purchased from the Education facilities menu and can be freely placed around paths in your zoos.
Set the mood for upcoming talks by selecting music to play while not active. A new staff type, the Educator, has been added to the game to tend to Animal Talks.
Using the Water Temperature Regulator Information Info Panel, the facility can be customized to suit the layout and requirements in your zoos, as you'll be able to: Update 1.4 will include a new management screen that will summarize all the Transport rides in the zoo.
Staff Cash and Conservation Credit settings have been simplified when an unlimited amount is disabled. Updated a fix to the slim adult male guest shirts to all fit over trousers.
Fixed an issue where some users were reporting Protesters were still refusing to leave zoos. Zoo Construction Fixed a bug where security cameras would not incur a yearly power cost.
Visual tweaks on clean water density and caustic values. Fixed issues with the path edit align to grid button being in the wrong state.
Heaters and coolers are limited, so they can't go below / above the ambient temperature respectively, so the UI now shows this. Management Screens Added “deselect all” support to animal storage tabs.
Fixed Animal Market list displaying the first entry cut in half. Fixed the Salary slider in the Zoo Management > Staff not allowing the player to click and hold.