However, with Black Ops Collar, the Sniper Rifles have regressed back to how terrible they used to be. With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with.
The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde. As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier.
Even on the first round of the game, it's rare for zombies to be killed with it in one hit. You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity.
Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire. It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health.
If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies. This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task.
Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you. The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Black Ops Collar).
It does poor damage, even after upgrades, and is too slow to reliably kill zombies. Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options.
Years after its introduction, the Ray Gun has finally taken its place as the best gun in the game. The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round.
Sniper Rifles are the worst kind of weapon in ColdWarZombies. Due to its higher rate of fire, it has a lower damage output.
Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops.
No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops ColdWar’s Zombies mode. With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play.
I’ve found this one really useful for getting out of certain jams, and it’s saved me no small number of times when zombies get me cornered. It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed.
When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend. Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down.
Zombies mode in Call of Duty: Black Ops Collar can be approached in a number of different ways, from searching for Easter eggs and hunting Dark Ether crystals to simply shredding zombies with the mode's best weapons. The best of this weapon's four elemental upgrades is probably the Electrobolt, which uses lightning energy to roast the undead.
Barrel : 24.8” Task Force Body : SWAT 5mW Laser Sight Magazine : Sta nag 12 Round Tube Handle : MIKE Force Rear Grip Muzzle : Serpent Wrap Stock : Marathon Stock Perks : Gunshot, Ghost, Pack-A-Punch The Ray Gun has seen its ups and downs in terms of power since its first appearance in Call of Duty: World at War, but Collar has made this weapon a viable zombie killer once again.
It uses powerful projectiles that blast through waves of zombies like a hot knife through butter. The Ray Gun appears (extremely) rarely inside mystery boxes.
If you want to up the difficulty in Zombies, you can simply use the Knife, which is the perfect melee weapon. The best part is that you can upgrade it by way of a Pack-A-Punch machine, which will turn it into the Closing Argument.
These are the best weapons for Zombies mode in Call of Duty: Black Ops Collar. For more on Call of Duty: Black Ops Collar, visit the game's main page for more tips and tricks, as well as our official review.
Zombie has, since its inception, been a more full-fledged game-within-a-game than it ever was a simple game mode, sporting its very own player base that is oftentimes completely separate from the main Cod cohort of fans. Some familiar faces return to form and some new entrants make a splash in the arsenal of weaponry to choose from this time around, so follow us while we walk you through our picks for the best guns in ColdWarZombies.
In a game mode where you’re looking to mow down waves of zombies rather than singular foes, features like magazine size, movement speed, and straight-power become favored over pinpoint accuracy or ADS time. Indeed, the Ray- Gun was so powerful upon release that Trey arch was forced to hard-nerf it to a third of its original damage to prevent it from being, in the truest sense of the word, broken.
With a large magazine and tons of damage, the RPD LEG is not only king of the acronym but an excellent choice for players looking to annihilate zombie hordes en-masse. Until then, pairing the RPD with a capable alternate to protect you on the off-chance you make a misstep while reloading is a great way to safely escort yourself to the latter rounds of Zombies.
With incredible power, trademark AOE, and a surprisingly effective range for a shotgun, the Gallo SA12 can see you through a few dozen rounds with ease. One of the bonus features of the Gallo is that it can be purchased right off the wall at the Crash Site, making it a ready go-to for anybody looking to get some mileage in Zombies with an accessible setup.
Source A classic of early Cod games, the M16 is back with a vengeance this time around in Collar, and Zombies is no exception. An all-around tactical rifle, where it falls short in close-range in Multiplayer, with many dozens of bodies for each burst to find home in, the M16 is a much more versatile weapon.
Call of Duty Black Ops ColdWarZombies comes with a wide variety of new systems and mechanisms to make the gameplay as fluid and strategic as possible. Any weapon in the game can potentially be made into a powerful asset once pack-a-punched to slay hordes of Zombies.
But they’re not made equal; some of them stand out as epic zombie annihilators, and we decided to curate a list of 7 of the best pack-a-punched weapons in Black Ops ColdWarZombies. Out of all the different classes and individual weapons, we have picked out seven of them which, according to us, are best utilized to get rid of zombies quickly.
Some of them are obvious picks, as many COD players would concur, while others are surprising finds that ought to be given a shot at least once. Screen grab via: MrWilliamThorComing up next is Magnum, a double action revolver that deals an insane amount of damage with low muzzle velocity and high penetration.
The weapon itself will depend greatly on how it is used and is akin to Python from Black Ops 1 and 2 and acts like a Destiny Hand cannon. If you only aim at the body, you might be a little disappointed regarding the damage it can deal since it works much better as a boss zombie killer gun.
Magnum is definitely in the latter category and is extremely reliable, especially in the initial rounds as you can choose to spawn with it. Screen grab via: MrWilliamThorThis is an iconic 3-round burst tactical rifle which players would recognize as the Skul-splitter from the previous games.
One could say its effectiveness has nearly doubled in ColdWarZombies thanks to its unparalleled burst fire accuracy when aiming down and high-damage output in short-range confrontations. As a pump-action shotgun, Bauer 77 deals high damage with quick 1-shot kills in close quarters.
Even though it may not deliver a lot of damage per shot, its high fire-rate and its increased magazine size makes it the best shotgun, and one of the best weapons in the game, period. Screen grab via: Ch0pperThe Ray Gun needs no introduction whatsoever as it is a staple in the zombie universes.
The Ray Gun on launch day was a pure delete machine and essentially delivered a one-hit kill every time. But even after the tweak, it can easily take out full zombie hordes in a couple of shots at rounds as high as 50.