Between May 8th and May 9th, it took 10 times to finish the Berthoud and finally receive the Outbreak Perfected! My loadout included top tree Nova Bomb, axiom dart grenades (I contemplated switching to scattered, but I didn’t), Skull of the Dire Shankara and strafe jump (the best decision I ever made for the jumping portion.
I used Go figure (with Armor piercing rounds, hip-fire grip, and high-impact reserves), Arc Ikelos_SMG_v1.0.1, and One Thousand Voices (very helpful at the boss if you are lucky enough to have ammo). Strategy Initially, I used Risk runner because of the Arc Shanks shields and a void Edge transit, and sniper as a primary, but I found myself running out of heavy ammo fast and that’s not good for the boss room.
After I switched it up, I was still able to get rid of the arc shanks using Kilos and I had to rely on my teammates or my grenade to break the void and solar shields. My teammate used Whisper of the Worm to post up and snipe the Walker Tanks that spawn after the servitors.
We did shoot the boss periodically throughout the encounter leaving him at half health by the time the final Walker was almost down. I used my Nova bomb and emptied One Thousand Voices into ton the boss, while the solar Titan used his hammers to clear ads/minions, and then the void Titan used shields to finish off the Walker tank.
The best thing to do is split off going left and right to spread out the room and make Tr3-Vr chose which way to go. If two people try to sit in a chubby, one will die and have to respawn because their ghost will get stuck up in the wall.
Worst case scenario, you need two people in the room to make it out alive. Crown of Sorrow has a lot of mechanics to learn, but they recycle during each encounter in the raid.
I kept trying the exotic Eon Swift because I have a full set of ordnance mod gear to boost my grenade regeneration and any Eon gear grants specific energy to your teammates. Also, keep in mind Ursa Furious, Phoenix Protocol, and Orpheus Rigs only fill your super energy back to 1/3 to 1/2 of your meter now.
SMG’s are the best at breaking shields fast and machine guns do good damage especially with a major mod on it. First: One member from each group should step in the green puddle at the front of the door.
EVERY PLAYER should join at the Witches Vessel (purple globe) and shoot it together. Repeat the combination blows with WB and NB players from earlier.
Wait for the ‘Witches Vessel Awakes’ message at the bottom left of the screen and then EVERY PLAYER should join at the Witches Vessel purple globe and shoot it together to swap blessing again. You may need to swap WB a few times before you see this message because it will refresh your timers and prevent you from wiping.
Look for the chest to spawn across a gaping hole in the room leading to the stairs for the jumping puzzle. I’ve been watching some solo and speed runs of Berthoud on YouTube, but I’m seeing a lot of Mountain Top and Recluse being used.
So far my main load out has been: Ablest Misfit Roar of the Bear I’m playing on Xbox One, and noticed that the aim assist on the Ablest is causing me to miss a lot of distance shots. 1 Reply 2 Replies 2 Replies I ran show of force(field prep, explosive ends, boss spec), fighting lion, and a crooked fang (opening shot, box breathing, boss spec) Handled everything perfectly, but relies on your ability to clear ads with fighting lion, which is no problem for me, but your mileage may vary.
I’ve been watching some solo and speed runs of Berthoud on YouTube, but I’m seeing a lot of Mountain Top and Recluse being used. So far my main load out has been: Ablest Misfit Roar of the Bear I’m playing on Xbox One, and noticed that the aim assist on the Ablest is causing me to miss a lot of distance shots.
If an enemy runs by while I’m aiming at something in the distance the gun starts following the moving enemy. I want to try another load out that is effective for the mission.
Most of you have probably watched all the different guides, but most just say vary your loadout to cover shields and just show a bit of gameplay. As soon as you do a bit of damage to the boss, he will teleport to where you drop in (Front) and spawn the first big Servitor in the back.
First big Servitor (Back) spawns with Void Shanks. Groups of Arc Shanks will spawn a couple of times on the left and right side of the room until enough damage is done to the boss and a Spider tank will spawn on the left and right side of the back of the room.
Hide in a corner near the wall or on top of some grating(out of sight of the tank directly in front of you) shoot the tank in the opposite corner of the room. One teammate can focus on the invisible guys that will rush you if you stay on the floor (only a few of them spawn with the tanks, but they are close to the entrance and will try to rush you) Once the two Tanks are dead you can focus on the boss.
I found it easier to focus on the boss and deal with those ads after. Most guides say that middle set of ads spawn again when the boss dies, but I didn’t get them a few times.
Either way once that boss goes down shoot anything that moves until that timer stops, and you see a Skiff pull up. Whisper also makes quick work of the Big Servitors.
Just remember to shoot somewhat slow paced because they will disappear and reappear after 2-3 CRT shots and could screw your White Nail. Once you kill the Shanks that spawn with the Servitors you only need to deal with Arc shields.
By Andrew Amos Ubisoft Sam Fisher, code name Zero, is coming to Rainbow Six: Siege in Operation Shadow Legacy. The Splinter Cell veteran is a known quantity to Tom Clancy fans, but he can still take enemies by surprise in Siege with his great intel-gathering utility.
After months of speculation, Sam Fisher has joined Team Rainbow. A veteran of the Tom Clancy franchise, the Splinter Cell hero will be a playable attacker when Operation Shadow Legacy launches.
You can choose to peek around corners with them, waiting for enemy fire as bait, or jumping on your phone and looking in. You can’t destroy Evil Eyes or Banshee’s with them, but you can take down Apses, pop open Mira windows, and cull Ozzie pests.
With frags at your disposal, you can fire them in to catch enemies off guard if you spot them on your camera. Zero will come out with Operation Shadow Legacy, and will be free for all Year 5 Pass holders.
MAV has been accused by his former partner of instigating domestic violence while they were in a relationship with the Rainbow Six coach. ‘SilverMistR6’, who has now locked her Twitter account, claimed that MAV slammed her against a wall in a bar after he got drunk one night while still on the Faze Clan roster.
The allegations caught wind on January 5, with Team Liquid suspending the coach within 24 hours. “After first learning of these incidents , we immediately began conducting a formal review to determine the appropriate course of action.
It wasn’t as pictured, but of course I’ll always be canceled and have to read things like an abuser when I pushed her away,” he said on Twitter according to a translation. MAV is one of numerous people within Brazilian esports to be swept up in sexual assault allegations over the last few days.
CS:GO pro Lincoln ‘fix’ LAU was accused of leaking a private video from Twitch streamer and host Renata ‘Ella’ Chosen without her permission. The two were in a relationship in 2019 when fix recorded an intimate video of them, which he allegedly shared in a WhatsApp group without her consent.
Brazilian League of Legends caster Gabriel ‘MIT’ Souza was also dropped by Riot for the 2021 CBOL Season after he was also accused of sexual assault by members of the community. It’s unclear if MAV’s suspension will jeopardize his ability to travel to Europe to coach the squad.
The iconic SPAS-12 shotgun returns to Black Ops Cold War in the form of the Gallo SA12. The competing Bauer 77 is the precision, pump-action shotgun while the Gallo SA12 is your typical spam fire semi-auto.
Imagine a slightly nerfed version of the Origin-12 Shotgun from Modern Warfare and that’s basically the SA12. As with all close-range builds in Black Ops Cold War, the Perk Greed wildcard is necessary.
Both Ghost and Ninja are required to stay off the map and close the gap on your enemies without them noticing. Since the other two wildcards don’t let you use both Ghost and Ninja at the same time, they aren’t viable for shotguns.
This Gallo SA12 build is primarily focused on maximizing range and speeding up the sprint-to-fire time. As with most guns in Black Ops Cold War, the first magazine attachment has no downsides on the Gallo SA12.
Equally, the Drop shot Wrap lets you play more aggressively without getting punished and also has no downsides. However, the No Stock attachment is extremely important as the 38% decrease it provides for the SA12’s sprint-to-fire time is far too good to ignore.
With that kind of handling, you’ll be able to out-gun every other weapon in Black Ops Cold War within that optimal nine-meter range.