Got a honey badger for my warlock, that's cool but some say that it falls asleep at times, not sure what to make of that. But the mere I got with one of the packs to start with is ruthless, buy I haven't seen him on the store. Mere from the Heirloom pack if they ever add if it's in the Zen store on PC but only stupid PSN for us.
I've got the 100% off any companion coupon in the Zenmarket, and I'm thinking about getting one for my HR and I can't decide witch one to go with. I am a dwarf cleric as I like healing classes in games like eso, so I gave it a shot here.
I didn't know my fingers could click so fast trying to heal as quick as possible. A place to discuss Never winter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy role playing game.
The actions and views of the moderation team here is not officially condoned or enforced by Cryptic Studios, Perfect World Entertainment, or any of their affiliated subsidiaries or companies. Like many other MMOs, Never winter also gives players the option to carry companions with them.
You will receive a quest at level 16 and on its completion, you will be rewarded with a companion character. Selection is important as your companion will play as partner, and it should suit your play-style.
The companions sold by the merchant will have different price tags in the form of different currencies. Before moving on to various types of companions, let’s discuss the role and behavior of different pets serving you in the battlefield.
These creatures follow you throughout your adventure and as a result gain experience and learn additional skills. Initially, the training will be of few seconds, but as the level increases the time duration will keep on piling up.
Like I said earlier, you will receive a quest as soon as you hit level 16 concerned with companion selection. As on objective, you will be asked to speak to BAEL An Ash rock at the Grand Emporium.
Not as good as a Guardian Fighter but if you are using a character that cannot afford to deal a lot of damage, it’s a recommendation for you. Being a Guardian Fighter or a Weapon Fighter, this female companion can play a great supportive role which enable you absorb and deal extra damage on the battlefield.
So if you are playing something like the Trickster Rogue or a Devoted Cleric, the attachment of a wizard with you will be of great benefit. If you are looking to purchase new companions then you can find a merchant at Grand Emporium.
If you manage to purchase it, some magical stones will revolve around you that will contribute towards the attribute bonuses. The sword will revolve around you and deal single target damage like the pets.
980,000 Astral Diamonds If you are going with a build that gives you high critical strike chance then this cat can supplement you well. It can be a good companion if you are looking for AOE attacks to push enemies back and the poison damage.
You will be only getting one coin per day that means that attaining this companion is almost a year’s work. 1000 Harmaline Trade Bars This companion will produce fireballs damaging enemies in front.
If the merchant is not good enough for you or it’s hard for you to find the appropriate currency, then the Zen market also has some companions you might be interested in. 2000 Zen The stone gives the owner a buff that enhances his/her attributes.
3000 Zen The rocky creature can serve the purpose of tank for you. 2000 Zen The companion will grant life steal to the owner.
3500 Zen The beast has a one target strike dealing massive damage. So, if you can spare 2000 Zen and want a rogue form along you, the sky blade won’t disappoint you.
1500 Zen Just like the other beast pets, the wolf can be a good companion of any character type. Apart from the companions mentioned above, one can find some rare ones that are usually sold in the Auction house for huge prices.
I am not against change per se, and I am not worried that it's a cash grab. I have been a software guy for 30-40 years, and have worked on a lot of big projects migrating working software to new designs and new architectures.
Always, always, the best plan is to move with baby steps towards a well-defined goal. When I saw on the arc forums that the devs changed how deflect worked, I realized that they had no idea what the combat system was going to look like in the end, and then I began to worry that they were not making baby steps, they were making a giant leap into the unknown.
The combat system which must work for noobs and end-gamers, and 14 or however many paragon paths And there are thousands of players who will tell each other any weakness they find in the changes and exploit it mercilessly.
Decreasing power is a great idea, but capping it is a problem because it means players have nowhere to throw extra stats. At the moment, Doses get close enough in the non-damage stats, and spend the rest of their career adding to their power.
The formula could be changed so that additional power does work, just not as much. This would affect the very high power Doses (and healers, I guess), but not so much the mediocre rabble.
I feel it was an awful mistake to announce exchange prices for bonding rune stones before the code was working, but I understand the motivation. There is now a bubble waiting to burst in the economy, and it must be lanced.
I am hoping that the ability to calculate a meaningful item level will help with the scaling problem. And as you would usually get a rank 15 slots by a levelling process like an enchantment, that cost seems fair.
A view of the Newmarket storefront during open breathe Newmarket is the in-game store where items are offered for Zen, a currency which can be purchased with real-world money or with Astral Diamonds on the Astral Diamond Exchange. It is always accessible to a player for long as they are logged in on a character through the fifth button from the left at the bar typically at the top center of the heads-up display or, by default, pressing the “Y” key.
Companions gain levels with experience, similar to the main character. They must be summoned and active to gain experience as you quest and play the game.
Note: Although it has not been released as of the most recent update, there is a planned item that allows more common companions to rank up higher. Upon reaching certain levels, companions can be equipped with various items that increase their stats or provide other bonuses.
Companions can also be equipped with regular equipment a player could wear such as a belt or weapon knot and gain the same bonuses as the player would by wearing the item. Companions have unique abilities that they start with or gain with levels.
The companion can be renamed, but at the cost of Astral Diamonds with the price scaling to the player's level. One such merchant is found in the Grand Emporium located between the bank and mail carrier.
The player can have only 3 active companions at a time, which can be increased to 5 for 350 Zen per slot. An idle companion looses all equipped items (which are added to the player's inventory), but retain all rune stones and is added to one of the character's Idle Companion bag slots.