Best Yugioh Structure Deck 2020

Bob Roberts
• Tuesday, 29 December, 2020
• 8 min read

Using all relevant links, you’ll be able to get a deck ready for dueling instantly! Masked HERO cards will never go out of date, they bring so much to the table and can topple countless strategies of a multitude of decks.

decks structure yu gi oh yugioh
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Dooming Balerdroch is the main culprit, being an absolute nightmare to deal with for the opponent. Any deck containing a copy of the best hand-trap in the game deserves to be first, even more so with how good the Salamangreat archetype is.

As recently as February, a Salamangreat build topped a Regional event which is pretty crazy. So not only does the Soul burner structure deck provide awesome value for money, it has upgrade potential to become tournament level.

Providing a number of great staples, it utilizes past support for Spell casters too. However, the wave of new support has dramatically increased the effectiveness of spell counters.

While they aren’t currently played competitively, Monarchs have seen their consistency boosted by the lenience of support cards on the forbidden list. INAMI tends to love this archetype too, so no doubt there’ll be support in the future.

INAMI seems to love the Machine archetype, as they’ve received plenty of support in the form of booster sets, starter decks and now a structure deck. With the print of the Rocket Revolt structure deck, you can get many of the important cards for a small price.

deck yusei fudo anime structure ygoprodeck decks synchro
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Each of the sacred beasts got individual support cards, as well as an entire new play style in the form of low level fiend type monsters with 0 ATK/DEF. Summoning the sacred beasts is now pitifully easy, supporting them is a breeze with all these new fiend type monsters.

It still hasn’t propelled Shad dolls back into the competitive scene but this structure deck is great for casual duels and might be valuable in the future. © Provided by GamePurDinosmasher’s Fury brought the Dinosaur type into the spotlight and improved upon their abilities in big ways.

As a result, the Dino smasher’s Fury is one of the best structure decks you can find, as it gives you access to amazing cards outside just the dinosaur ones. © Provided by GamePurThis is the oldest structure deck in the game, and while it is centered around Monarchs that have seen themselves slip into the background, there are still plenty of supports out there that can help make it effective.

© Provided by GamePurComing in as one of the more expensive structure decks on the market, the HERO Strike has a reason to be more than others: it’s just wonderful. © Provided by GamePurThis structure deck is constructed around using spell counters, which has seen a sort of rise to popularity in recent years.

Look at the El Shad doll Alkaline card, which brings solid ATK/DEF, great effects, and is easy to summon. © Provided by GamePurThe Soul burner has a lot of potential in it: it has enough value in it to help you sell some cards to buy others while also giving you plenty opportunity to upgrade it to tournament-quality levels.

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All you have to do is pick your favorite archetype or character and choose a Structured accordingly. The main card Machine Citadel deals a crazy 3000 ATK making him a hard hitter.

This is a deck that excels when combined with careful strategy and clever use of your Graveyard. Image via ygoprodeck.compares the elements with Spirit Charmers deck by controlling a wide array of monsters and heroes.

This deck also has a lot to be desired by collectors, as it has some of the best artwork in the game. With Sacred Beasts, you focus on Tributes and Summons to best your opponent.

Some notable cards in this deck are Ravel, Damon, and Aria. Image via ygoprodeck.comShaddoll Showdown lets players utilize Fusion Monsters and Flip Effects to dish out incredible spell damage.

Making this deck a fresh take on the Shad doll archetype. And for collectors, this deck also brings new alternate art for cards such as El Shad doll Construct.

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Scoreless update on 2020 -09-03 / Affiliate links / Images from Amazon Product Advertising API The Black Stone of Legend DARK Dragon 1ATK 0 / DEF 0 Blazing Rose You can Tribute this card; Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck, except “Red-Eyes B. Chick”.

If this card is in your Graveyard: You can target 1 Level 7 or lower “Red-Eyes” monster in your Graveyard, except “Red-Eyes B. Chick”; shuffle it into the Deck, and if you do, add this card to your hand. You can Tribute The Black Stone of Legend to Special Summon a Level 7 or lower “Red-Eyes” monster directly from your Deck.

Starting from your next turn, you will be able to add The Black Stone of Legend from the Graveyard back to your hand by shuffling a Level 7 or lower “Red-Eyes” monster in your Graveyard back into your Deck. Basically, even if your Red-Eyes Too Dragon is destroyed, you can bring it back.

Too Dark Magician DARK Spell caster 7ATK 2500 / DEF 2100 Fantastic Pegasus Roaming Event Cannot attack the turn it is Summoned. Must first be Special Summoned (from your hand) by Attributing 1 monster, while you control “Too World”.

Can attack your opponent directly, unless they control a Too monster, in which case this card must target a Too monster for its attacks. With 2000 ATK, this card only needs two turns to end a duel and, unlike Too Mermaid and Too Summoned Skull, it can attack the turn it’s Summoned.

allie yugioh episode arc yu gi oh ayu arcv season english card wikia actor monsters atk
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Ideally you want to use Relinkuriboh as Tribute to Summon this card, but Paleozoic Canada is also a good option. Too Ancient Gear Golem EARTH Machine 8ATK 3000 / DEF 3000 Duelist Chronicles GO: Society of Light Fantastic Pegasus Roaming Event Cannot attack the turn it is Summoned.

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Star Blast Normal Spell Tag Duel Tournament Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.

Forbidden Lance Quick Spell Valhalla Calling Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. Too Kingdom Field Spell Maxi million Pegasus LVL 40 When this card is activated: Banish 3 cards from the top of your Deck, face-down.

This card's name becomes “Too World” while in the Field Zone. Your opponent cannot target Too monsters you control with card effects.

If a Too monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of this monster(s) instead. Too Kingdom will prevent all of your “Too” monsters from being targeted by your opponent’s card effects and, at the cost of banishing one card from the top of your Deck face-down, it will also prevent them from being destroyed.

duel links yu gi oh boxes edition
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Too Table of Contents Normal Spell Maxi million Pegasus LVL 35 Add 1 “Too” card or “Manga Rural” from your Deck to your hand. Too Rollback Normal Spell Maxi million Pegasus LVL 23 Target 1 Too monster you control; it can make a second attack during each Battle Phase this turn.

You can use this Skill to open directly with the Continuous Spell on your side of the field. There's literally only 2 cards you can summon on an opening turn out of the entire deck.

Chill dude you can't even play this anymore, this is one of the many fun title decks that were created in the one week that Star Blast was unlimited lol I run a variant without the fun spells and replace them with sphere curious.

Hey you all I can't understand why when activated by demise of the land, too kingdom won't banish the 3 cards... Is that a bug? Too Kingdom says “when THIS CARD is activated”. However, when you use Demise of the Land, you activate Too Kingdom through Demise of the Land.

Demise of the Land is the actual activating card here, not Too Kingdom. Now with red eyes and DM special summoning tools ‘ignoring conditions’...you don’t actually need Too world or Kingdom at all...back row protection for a blue eyes and grit or something...

deck yugioh lightsworn
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Yeah, that's a mistake: I probably got confused with Too DM, which does require Too World to be on the field in order to attack the opponent directly. I run one myself because 1) I love Ancient Gears and Tools.

Too Ancient Gear Golem can be Special Summoned unlike its original counterpart. You’re better off Playing Too Dark Magician Girl any day over Ancient Gear Golem.

Black metal dragon is good tribute fodder for too DMG (and can then search for insight/spirit) I don't recommend using that tho because the deck space for tools is too tight to run something like that in place of something like a tech card.

You should rely on drawing into those cards (which you will) or other summoning methods. Too AGG can't be summoned off of the destruction effect.

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