The game had almost all the characters from all the Yu-Gi-Oh series, such as the GO, 5DS, Zeal and also included the option of tagged duels. The game introduced you as a new student to the Yu-gi-oh GO Duel Academy, so the story is to advance in the game by going through the dorms of blue obelisk, to finally become the king and winner.
Duel Academy gave you the feeling that you were really in a school, since we will have written exams and ability to go upstairs from the bedroom. This game was the first to have a RPG gameplay (I think this is where the Yu-gi-oh tag force was inspired).
The story is based on the city battle saga, so we will have to go from here to there, challenging duelists and getting locator cards. The game’s storyline is based on the saga of the Duelist Realm and Battle City.
In the dueling aspect the game brings a 3D field just like the cards and a funny thing about Forbidden Memories is that we won’t need a polymerization to fuse two or more monsters. As you can imagine we will only fight Yuri and Kaaba in their respective game.
The game Joey the passion can be combined with the first two, giving a little more than 1100 cards and that’s really all. In the fifth position is Yu-Gi-Oh Trials of Glory or also called World Championship Tournament 2005.
It was released on December 30, 2004, and is the fourth Yu-Gi-Oh game to have the RPG mode. The story is based on our protagonist, who wants to have duels like the professionals and that’s why he signed up for the world championship.
Trials of Glory had an improvement on the dueling field by being bigger and more dynamic. The game did not have a history mode as such, since we had to have duels with the card monsters.
The game is very good, it is based on the first anime and even more on Battle City. This is without a doubt one of the best Yu-Gi-Oh games, I couldn’t get all the cards but certainly its gameplay and history makes it climb up to this position.
To close this article with a gold medal, in first place is the Yu-Gi-Oh GO saga. The story brings us a foreign exchange student who must complete the events in Yu-Gi-Oh GO, specifically the first two sagas.
No doubt all the games in the Tag Force saga are very good, but I wanted to highlight this one as it is the one I liked the most. Don’t forget to share this post on your social networks, you support us a lot.
For this piece I’m going to focus on Yu-Gi-Oh!’s North American video game releases(excluding iOS/Android). These games tend to have altered, if not completely different, rules compared to the physical TCG.
Players automatically have a choice between three starter decks all with a wide variety of cards. A fun game if you played back then but also maybe a dated entry nowadays.
GO game ever released, you are a rookie duelist that has just enrolled in the Duel Academy. The standard game flow constantly has you battling, earning Duelist Points (DP), spending DP for cards, upgrading your deck, then beating even stronger opponents with your improved deck.
You initially choose between two storylines that focus on either Yuri Motor or Set Kaaba (or, much later, Joey Wheeler) who are all trapped in a virtual reality game. The False bound Kingdom received a lot of flak from critics, mostly for the difficulty and how much it differed from the franchise’s other titles.
GO Tag Force 2 includes much of the same dueling mechanics and game flow as previous titles, though it adds the hype-y Destiny Draw system. Spirit Caller has you play as a student at the Duel Academy who’s buddy-buddy with GO poster boy Jaden Yuri and his roommate Cyrus Trues dale.
Overall, Spirit Caller was a step forward in the right direction for the handheld DS games. With this Wii release you play a fast and furious Turbo Duelist, racing from the bottom all the way to the Fortune Cup.
Games, the gameplay here takes a hard-right turn and keeps its foot on the gas pedal. Once you’ve gotten the hang of it though, Wheelie Breakers is a fantastically fun and strategic game.
The big draw (pun intended) here is the nostalgia trip of playing through a true GO classic. For this title, INAMI tosses story off to the side for pure unadulterated dueling.
Just remember this uses the older rules so there is no such thing as synchro summon or any kind of ban list. Released April 13, 2000PlatformPlayStation 2, Game Boy Colorway we have a 2004 release for the PlayStation 2 that is fun if you played it, but forgettable if you never bought it.
Capsule Monster Coliseum’s gameplay diverges from traditional card battles. The mechanics may be tough to get a hang of at first, and you will need a good strategy to beat the whole game.
But after getting into the swing of things Capsules Monster Coliseum can lead to a lot of fun from a very different play style compared to most Yu-Gi-Oh! INAMI put most of their efforts into the gameplay which might be the most we could ever want in TCG video games.
GO Tag Force 3 contains over 3500 cards for you to earn and collect, so you’ll have lots of strategies to play with to make and revamp decks! This game also has the much-appreciated Destiny Draw system from GO Tag Force 2.
The game’s AI can make for a steep learning curve for beginners, but seasoned card battlers will find a challenge without too much frustration. Seems like INAMI heard the gripes about GO Tag Force 2 since this third game provides a welcomed improvement to the series.
Ultimate Masters is a Game Boy Advance release boasting over 2000 cards. That number may not sound like much by today’s standards, but it was well over double its predecessor’s card count.
These options widen the gameplay, though the title mainly focuses on standard dueling. There’s no story or campaign mode here and progression feels like a gauntlet against an assortment of themed decks.
Completing these storylines earns you their signature cards, so you’re incentivized to partner with as many characters as possible. Tag Force 4 features over 4000 cards, and you should be relieved to know that the game lets you store up to 200 deck recipes.
Graphics-wise, the game has a mostly 2D world that lets you move from one area to another and interact with characters on the map. INAMI also polished the dueling UI a bit and added battle animations, including some nifty cinematic for the more iconic monster cards.
Released March 18, 2002Platform Game Boy Clothes list wouldn’t be complete without a blast to the past. Dark Duel Stories is the franchise’s first and only North American release for the Game Boy Color.
Since it came out in the franchise’s early days(2002) the dueling rules followed the anime more than the actual TCG. Dark Duel Stories is still a good game for its platform (and its time).
Released March 20, 2007PlatformNintendo DST he World Championship Tournament games quickly became fan favorites, and INAMI made the very smart move to continue them on the Nintendo DS. Along with a slight change to the series’ name, World Championship 2007 features over 1600 cards and more strategies than any game before it.
Worth mentioning this title also introduces Jaden Yuri as the franchise’s new poster boy, though there’s no story mode. Compared to its predecessors, World Championship 2007 boasts a better AI for challenging duels(though more experienced players may argue the contrary).
Overall INAMI hit the ground running with this release, and they set themselves up for some big shoes to fill with its sequels. Instead of dueling with decks, you play Duke Devlin’s dice game from the first anime.
Your goal in each battle is to chip away at your opponent’s Heart Points using your summoned monsters. You play through several tournaments, challenging one opponent after another (including some of the anime’s main cast).
Released August 30, 2005PlatformNintendo DSYu-Gi-Oh!’s first Nintendo DS title has you duel through the Battle City tournament pitted against the likes of Maxi million Pegasus and the Paradox Brothers. The big improvement here came with the UI and general play controls since INAMI made sure to integrate the DS’s touch screen.
It became easier (and quicker) to quickly tap decisions while still using buttons to input commands. Plus Nightmare Troubadour upped the graphics with the new console, using the top screen to show the game board, card animations, and even monster battles.
There was a lot of hype for this game before and after its release, and it sets a promising standard for other Yu-Gi-Oh! Like World Champion Tournament 2004 you face off against characters from the first anime series such as Tea, Mai, Tristan, and even Yuri’s Grandpa.
7 Trials to Glory distinctly features duel restrictions that help spice up standard card battles. You earn DP by winning duels and use them to obtain new cards or register for tournaments.
Other improvements include an updated UI and more deck management, though it has a surprisingly limited card pool of only 1000 considering the time of its release. The game gives a nod to the War of the Roses in the setting and naming, though that’s the extent of historical similarities.
Some of the franchise’s most beloved characters adopt alternate egos: for example, Yuri becomes Henry Tudor, the leader of the House of York. You play the unnamed Rose Duelist after being summoned to the past by Yuri’s grandpa as a Scottish druid (yeah, just a touch more fantasy here than usual).
It has the “Perfect Rule” system that emphasizes Deck Leaders, which work like avatars of the cards you play on the field. It’s a fun game that mixes more terrain strategy with traditional card play, all the while sporting an alternate history backdrop.
The game also features a friendship system where you build up relationships with certain characters, and the one most fond of you will act as your partner in Tag Duels. Don’t expect a stellar AI(which isn’t surprising with the franchise) but there’s enough difficulty to challenge you.
Stardust Accelerator continues the series on the Nintendo DS, this time featuring the cast of Yu-Gi-Oh! It also sprinkles in puzzle-solving with Duel Puzzles, though the bulk of the gameplay still takes place over card battles.
Speaking of which, the AI is serviceable for a challenging experience, and you’ll have to recoup from losses by tweaking your deck. Fashion, you duel your way to New Domino City where you battle through tournaments to beat the game.
Stardust Accelerator leaps over its predecessors showing just how much the World Championship series has evolved. This game keeps what was good about its Tag Force predecessors, such as DP, the Destiny Draw system, Deck storage, and multiple character storylines.
The game features additional characters from the 5D’s anime and, more importantly, over 4700 cards for you to collect. With this massive selection and an improved AI the duels stay fun and complex, sometimes really coming down to the luck of the draw.
Much like its predecessors, Over the Nexus keeps what worked well with the series and adds just a bit more to make it better. It features a whopping 4,000+ cards, Wi-Fi play, Duel Runner battles, and deck building tools for new and old players alike.
Released February 23, 2010PlatformNintendo Somehow an improvement over Stardust Accelerator and arguably the best of the World Championship series for being the most well-rounded game. For those with more competitive tastes, Reverse of Arcadia also has Wi-Fi play letting you face off and rank against duelists from all over the world.
The solo mode AI can be a mixed bag but has remarkably improved from previous titles. You’ll need a good bit of strategy and the luck of the draw to best these computerized foes.
Yet if AI doesn’t do it for you, the online play is an exciting opportunity to pit your deck against other players and see who the true King of Games really is. For fans who followed the anime(and its spin-offs) over the years, Legacy of the Duelist will take you on a nostalgia trip.