He infused Joey's deck with plenty of powerful magic cards that would help him to beat his friend. Yuri's goal the entire time wasn't to win, but rather to find a way that both of them would manage to stay safe, as both of their lives were on the line.
Eventually, Yuri and Joey were able to work together to end the duel in a draw, and both barely made it out alive. Joey manages to do the unthinkable and stand up to the power of Ra, much to the disbelief of everyone, including even Kaaba.
While he, unfortunately, wasn't able to call out his final attack to win the duel, his brawl against Mark showed off just how powerful of a duelist Joey really is. While the mechanics of her summoning is laughable at best, the fact that she debuted in this duel while managing to take down Ar kana's second Dark Magician is nothing short of iconic.
Staying on the Yuri and Kaaba train for a minute, and actually cheating a bit because this isn't technically part of the series, the duel between Kaaba and Yuri is action-packed, and the improved animations in the movie make it an absolute sight to behold. Plus, the two have vastly improved their decks since the list time we saw them, and watching them volley the power back and forth is wonderfully nostalgic for fans.
Sure, the labyrinth duel between Para and Dox might make no sense, but it's still a ton of fun to watch go down. In it, Yuri and Joey are forced to navigate their monsters through a labyrinth that they're unfamiliar with, while Para and Dox pull out all the stops to beat them and leave them trapped below Duelist Kingdom forever.
Eventually, Yuri and Joey manage to combine their forces and take down the brothers at their own game. Yuri and Leon's duel in the finals of the KC Grand Championship is absolutely insane.
! Chapter 22 : The Battle Of The Void Of SpaceChapter 21 : The Truth About The R.a. ProjectChapter 20 : The Anger Of Set Kaaba! Anime remember Joey fondly as comic relief, a sort of underdog duelist, a valuable ally, and, of course, one of Yuri's best friends.
In the manga, Joey didn't wear the shirt anime fans remember, but his school uniform instead. This was a good way to change things up for Joey, and definitely gave him a bit more variety in his wardrobe too.
This detail was completed omitted in the anime, though parts about his financial situation remained. Are probably most familiar with Joey's Americanized name, but of course, this was a change that happened when 4Kids got the licensing rights to the anime.
In the manga (and subsequently the Japanese version of the anime) Joey Wheeler was actually called Gnocchi Satsuma. The change was one footnote in a long slew of things 4Kids changed about the anime they licensed to appeal to American audiences (and not the only one on this list in Joey's case), though oddly enough the name did stick for the character.
Anime, there was a mini-arc thrown in between the Duelist Kingdom arc and the Battle City arc introducing a new game to the series called “Dungeon Dice Monsters” and its creator, Duke Devlin. Arguably, Joey had some chance to win in the anime, but in the manga, he lost before the game even started.
Cards like Into, Copycat, and Rocket Warrior had completely different effects or conditions added to them. Were different from the anime and even the actual game, but it seems Joey's more famous monsters especially had that treatment.
In the original manga, Joey's speech patterns were slightly similar but were more geared towards being rude and in the terms of his status as a delinquent. At times, Joey would make this face (that was never seen in the manga) and it definitely turned a few heads upon viewing.
Joey's chin would pop up every now & then, and it was funny as it was creepy, as it ended up sparking countless hilarious memes. Even his fierce duel with Yuri during the Duelist Kingdom arc was something added in for the anime.
It seems that the anime wanted Joey to take part in more duels, and in a way, this was a welcomed change. While Joey's father is never seen or even named, the effect his destructive behavior had on his family speaks for itself.
Formerly, he was a writer for The Source, a now defunct comic book/superhero news site that was owned by the website Superhero stuff. Currently, Ethan is an Anime List Writer for Valet Inc. over at Comic Book Resources.
Players automatically have a choice between three starter decks all with a wide variety of cards. GO game ever released, you are a rookie duelist that has just enrolled in the Duel Academy.
The standard game flow constantly has you battling, earning Duelist Points (DP), spending DP for cards, upgrading your deck, then beating even stronger opponents with your improved deck. You initially choose between two storylines that focus on either Yuri Motor or Set Kaaba (or, much later, Joey Wheeler) who are all trapped in a virtual reality game.
The False bound Kingdom received a lot of flak from critics, mostly for the difficulty and how much it differed from the franchise’s other titles. GO Tag Force 2 includes much of the same dueling mechanics and game flow as previous titles, though it adds the hype-y Destiny Draw system.
With this Wii release you play a fast and furious Turbo Duelist, racing from the bottom all the way to the Fortune Cup. Once you’ve gotten the hang of it though, Wheelie Breakers is a fantastically fun and strategic game.
For this title, INAMI tosses story off to the side for pure unadulterated dueling. Just remember this uses the older rules so there is no such thing as synchro summon or any kind of ban list.
Released April 13, 2000PlatformPlayStation 2, Game Boy Colorway we have a 2004 release for the PlayStation 2 that is fun if you played it, but forgettable if you never bought it. Capsule Monster Coliseum’s gameplay diverges from traditional card battles.
The game’s AI can make for a steep learning curve for beginners, but seasoned card battlers will find a challenge without too much frustration. Seems like INAMI heard the gripes about GO Tag Force 2 since this third game provides a welcomed improvement to the series.
Released February 23, 2006PlatformGame Boy Advance At this point it shouldn’t surprise you if all the World Championship games make it on this list. Ultimate Masters is a Game Boy Advance release boasting over 2000 cards.
That number may not sound like much by today’s standards, but it was well over double its predecessor’s card count. These options widen the gameplay, though the title mainly focuses on standard dueling.
There’s no story or campaign mode here and progression feels like a gauntlet against an assortment of themed decks. Completing these storylines earns you their signature cards, so you’re incentivized to partner with as many characters as possible.
Tag Force 4 features over 4000 cards, and you should be relieved to know that the game lets you store up to 200 deck recipes. Graphics-wise, the game has a mostly 2D world that lets you move from one area to another and interact with characters on the map.
INAMI also polished the dueling UI a bit and added battle animations, including some nifty cinematic for the more iconic monster cards. Released March 18, 2002PlatformGame Boy Clothes list wouldn’t be complete without a blast to the past.
Dark Duel Stories is the franchise’s first and only North American release for the Game Boy Color. Since it came out in the franchise’s early days(2002) the dueling rules followed the anime more than the actual TCG.
Released March 20, 2007PlatformNintendo DST he World Championship Tournament games quickly became fan favorites, and INAMI made the very smart move to continue them on the Nintendo DS. Along with a slight change to the series’ name, World Championship 2007 features over 1600 cards and more strategies than any game before it.
Worth mentioning this title also introduces Jaden Yuri as the franchise’s new poster boy, though there’s no story mode. Compared to its predecessors, World Championship 2007 boasts a better AI for challenging duels(though more experienced players may argue the contrary).
Overall INAMI hit the ground running with this release, and they set themselves up for some big shoes to fill with its sequels. Instead of dueling with decks, you play Duke Devlin’s dice game from the first anime.
Your goal in each battle is to chip away at your opponent’s Heart Points using your summoned monsters. You play through several tournaments, challenging one opponent after another (including some of the anime’s main cast).
The big improvement here came with the UI and general play controls since INAMI made sure to integrate the DS’s touch screen. It became easier (and quicker) to quickly tap decisions while still using buttons to input commands.
Like World Champion Tournament 2004 you face off against characters from the first anime series such as Tea, Mai, Tristan, and even Yuri’s Grandpa. 7 Trials to Glory distinctly features duel restrictions that help spice up standard card battles.
You earn DP by winning duels and use them to obtain new cards or register for tournaments. Other improvements include an updated UI and more deck management, though it has a surprisingly limited card pool of only 1000 considering the time of its release.
The game gives a nod to the War of the Roses in the setting and naming, though that’s the extent of historical similarities. Some of the franchise’s most beloved characters adopt alternate egos: for example, Yuri becomes Henry Tudor, the leader of the House of York.
You play the unnamed Rose Duelist after being summoned to the past by Yuri’s grandpa as a Scottish druid (yeah, just a touch more fantasy here than usual). It has the “Perfect Rule” system that emphasizes Deck Leaders, which work like avatars of the cards you play on the field.
The game also features a friendship system where you build up relationships with certain characters, and the one most fond of you will act as your partner in Tag Duels. Don’t expect a stellar AI(which isn’t surprising with the franchise) but there’s enough difficulty to challenge you.
Speaking of which, the AI is serviceable for a challenging experience, and you’ll have to recoup from losses by tweaking your deck. Fashion, you duel your way to New Domino City where you battle through tournaments to beat the game.
Stardust Accelerator leaps over its predecessors showing just how much the World Championship series has evolved. This game keeps what was good about its Tag Force predecessors, such as DP, the Destiny Draw system, Deck storage, and multiple character storylines.
The game features additional characters from the 5D’s anime and, more importantly, over 4700 cards for you to collect. With this massive selection and an improved AI the duels stay fun and complex, sometimes really coming down to the luck of the draw.
Much like its predecessors, Over the Nexus keeps what worked well with the series and adds just a bit more to make it better. It features a whopping 4,000+ cards, Wi-Fi play, Duel Runner battles, and deck building tools for new and old players alike.
For those with more competitive tastes, Reverse of Arcadia also has Wi-Fi play letting you face off and rank against duelists from all over the world. The solo mode AI can be a mixed bag but has remarkably improved from previous titles.
You’ll need a good bit of strategy and the luck of the draw to best these computerized foes. Yet if AI doesn’t do it for you, the online play is an exciting opportunity to pit your deck against other players and see who the true King of Games really is.