Paleo Frogs are one of the most interesting Control decks, as their main plays get going on their second turn rather than their first. The deck makes use of powerful XYZ Monsters like Toadally Awesome, which steals the cards it negates in order for you to use them later.
The Frog engine has a ton of recovery options, so even if it gets wiped out it can very easily flood the field once more. Introduced in the GO Era, Cyber Dragons have gotten plenty of support to keep them relevant in the meta game.
The deck can be played as a control variant as well due to how powerful its Trap Cybernetic Overflow is. While Dark Magician is perhaps one of the most iconic Archetypes in the entire game, that fame does not translate to a good deck.
Fairy Type cards don't tend to be the most aggressive and that still holds true in this deck. The Counter Fairies themselves aren't particularly effective, what you're employing is basically a great support team.
They work off of Counter Traps (hence the name) and their effects will help your real hitters out. Those aids will be what helps you gain the advantage and take over, it also gives you the 1,2, punch effect that really grates on certain opponents.
Weather Painter is a highly strategical deck that takes a lot of nitpick planning to be effective. This deck is a quick worker, with the end game being an OK (one turn kill).
However, if you can't then you have Crusade Maxima who will deliver a hefty blow or Crusade Spathe that gives you mass swarming abilities. Being a deck that leans heavily on its Dark Type Monsters, the opportunities for your opponent to trip you up come often.
Now, Fur Hire may sound like the cutest name for an Archetype, and while you might be right your opponent won't think so. While the low-end Monsters will trigger summoning, the higher end will protect other ''Fur Hire'' creatures resulting in your crowd of attack.
Monarch decks can be a tricky one to come up against, with incredible aggression it becomes complicated to attack off the back foot. Once they are summoned, Monarchs destroy the opponent's cards and have a big attack force.
This is a rare occurrence but when it happens the player is left with a bunch of useful, powerful monsters with no way to fight back. While Dark Warrior has different variations on how you execute its main strategy, they all meet at the same place in the end.
Some common cards you'll see pop up in this deck variation are Phoenix Blade or Isolde. While Elemental Heroes was a good deck when it was first introduced, the twists and turns of the rule set have warped the strategy too much.
In the Archetype there's isn't a hint of protection for the Heroes, leaving you with general defenses from other sources. The amount of Traps and Spells that you can use immediately is basically nil, meaning you have practically no adaptability to your play style.
The power of Como comes from an explosive style type play from spaceship and pilot cards. Monster cards that negate the Oslo effect can stop this deck leaving its plan dead in the dirt.
As soon as the ability to keep monsters in play is removed it's basically left dwindling away its only remaining attack force. About The Author Charlie Green (139 Articles Published) In his free time you'll find him in the trenches, sharpening his skills on the fighting game of choice.
Making your way through INAMI’s Yugo Legacy of the Duelist might not be so easy. You will need all the tricks you need to gather the virtual currency and use it to purchase the best booster packs possible.
Since each booster pack will give you random cards, you will need a couple of tricks to get multiple cards and increase your chances of success. Getting specific Signature Cards is only possible if you finish campaign duels.