Combined with the usage of Fusion, the summoning mechanic GO focused on, and Jaden’s incredible win-loss ratio is no surprise. That said, though Jaden’s deck was made up of plenty of amazing cards, this list will look at ten of the absolute best.
Up until this point, trap cards basically always meant some form of interaction with the opposing player. It’s unfortunate then that aside from Evil Hero Wild Cyclone, none of Jaden’s fusions seemed to retain a version of this effect.
Once per turn, it allowed Jaden to destroy all Spell and Trap cards on the field. Considering it also had 3000 ATK, this could easily lead to a huge momentum swing in a player’s favor.
Neo-pagan Grand Mole is exactly why people shouldn’t be allowed to make up their own cards. Sure, it steals deals battle damage, but that feels fairly irrelevant when it could take literally any threat off the field, no matter how big it was.
Even the damage part could be negated with the right trap effects, taking away the card’s only real drawback. It was a quick way to make some crazy Rank 4 XYZ like Castle, Number 101, or Heroic Champion Excalibur.
This is the perfect kind of “comeback” card to put a protagonist back into the game after everyone thought they were out. What made Super Polymerization so incredible though is its other clause: spells, traps, and monster effects can’t be activated in response.
It’s a card that instantly offers access to any Elemental Hero monster in the deck, regardless of level or ATK. In the actual card game and used at the maximum amount of copies, it makes any Hero deck crazy consistent.
If there’s one drawback, it’s that Dread master’s attack is equal to the ATK of all other Destiny Hero monsters the player controls, and depending on how things play out this could be rather low. Formation required Aster to use counters, which can always get a little messy, but the slower pace of the game helped it a lot.
Plus, it gained counters off of things which happened naturally during the course of gameplay: having Destiny Hero monsters destroyed. Like this, Aster could refill his hand for the purposes of new fusions, or more likely, summon a Destiny HERO boss monster, like Plasma or Dogma.
Destiny End Dragoon is a special fusion monster which was created by the Serial Group, the organization responsible for sponsoring Aster and keeping him supplied with great cards and fancy suits. Doom Lord was able to remove from play any monster on the field at the cost of sacrificing its attack.
The card’s cost was largely irrelevant, as there was no reason to leave it on the field when the point of all Heroes is to fuse into something else. Once it’s on the field, for every Standby Phase it exists, it halves the opposing player’s life points.
Previously, it had no limit to how many times it could be brought back, meaning it could provide almost endless resources for the controlling player. Even as is, the card made a few appearances in Aster’s duels...and was incredibly relevant in real life.
In other words, with Destiny Draw and Malicious, Aster got two cards and a monster on the field for free. Inspired by a manga series created by Kabuki Takanashi, INAMI printed the first Duel Monsters cards in 1999.
You see, Into possessed the insanely OP ability to negate almost every Trap card in the game! Stratus is yet another OP Monster whose might isn't apparent just from looking at him; he's got 1800 Attack, 300 Defense, and 2 big of' CD player wing things glued to his back.
In the right hands, however, Stratus possesses an ungodly amount of utility; he can specifically search for any other HERO Monster in your deck, or he can destroy your opponents' Trap and Spell type cards. Whether you win or lose in a card game, you probably won't have a sever case of sour grapes if you felt like you had a fair shot at winning; you managed to play all of your cards and implement your strategies, but your opponent simply outplayed in the end.
For 1000 Life Points, Confiscation can rob your opponent of a fair game by forcing them to discard a card of your choice. Unlike a lot of the other cards in this article, Cyber Dragon Infinity looks and sounds as overpowered as it is.
This stinking' thing looks like a hidden Super Boss from a Final Fantasy game, or the most powerful form of an anime villain. While that might be an exaggeration, Cyber Dragon Infinity is one of the strongest Duel Monsters to ever enter play.
Typically, OK decks are extremely risky and require tons of skill to effectively play. This bulky douche-bag commits two major offenses; it assaults the senses with its poop-brown color scheme, then it wrecks players' faces by dealing damage equal to the level of a Monster that you'll have to sacrifice.
Before long, Solemn Judgement users could shut down mass summoning plays and OK's with just one card. Toadally Awesome has the unique ability to detach XYZ Material during the Standby Phase.
By triggering her effects, a player can shut even the machine cards and declaw the deadliest dragons! Most Wight princess/ King of the Skull Servants decks tend to have very high win rates across the board.
As a test of one's devotion, Ra demands that a duelist use their Life points to fuel his power. It's like someone at INAMI was angry one day and decided to make a card that immediately kills the fun of any duel when played.
Immunity is what makes Apoqliphort Towers so overpowered; it can resist the effects of most Spell and Trap cards with ease. I'm a dyed-in-the-wool geek who's into all sorts of comic books, video games, movies, and TV shows.