Use the Overkill perk to bring another primary if you can, as having something to fall back on shorter range is always going to be helpful here. It also has less attachment options since you can't chuck a rear grip on there, but this is much more suited to pop heads across fields and streets.
You’ll need to kit this thing out with bullet velocity-increasing attachments like the Wrapped Suppressor and 27.2” Combat Recon Barrel, as well as a couple ones that help cut your sprint out and ADS time. Kitted out correctly, this gun will feel a bit like the Kar98k from Modern Warfare thanks to that snappy ADS and one-shot headshot.
In another tale of semi-auto sniper rifles being underwhelming, this gun beats the Dragon thanks to its ability to one-shot headshot in War zone. This means you can’t use your attachments in other areas, like to make the gun’s mobility better, so all in all the M82 has a bit of a rough time in War zone.
With its unique explosive and termite round attachments, it can lay waste to a vehicle in just a few shots. The trouble with the Rate is that the termite and explosive rounds enormously reduce your bullet velocity, meaning it’s extremely difficult to land shots at long ranges against players.
The Dragon is a formidable weapon, but more so in standard Modern Warfare than War zone, thanks the latter’s inflated health pools. Far outstripping its fellow sniper rifles in the fire rate department (including the other semi-auto sniper in this category, the new Rate AMR), the fact remains that the Dragon is incapable of incapacitating a fully armored enemy with a single shot, which makes it far less potent a threat-neutralizer than the HDR or the AX-50.
The effect is compounded in sniper battles, with two teams gunning for each other across hundreds of meters from separate rooftops. Hopefully now you’re a master of the WarzoneSniper Rifles arsenal, and you’re ready to put your newfound knowledge to the test.
We have all the best dangers you can play in your car with Warzone’s war tracks, and if you’re after something a bit closer range, check out our best MAC-10 class. We’ve earned plenty of wins and are pretty confident that we have the bestloadout for War zone to help you secure your first W, no matter how you prefer to play.
The DMR 14’s incredible damage output, coupled with the low amounts of recoil make it a dangerous weapon in the right hands. Avoid close range fights and instead stick to picking off enemies from medium to long distances.
By selecting the correct attachments to reduce recoil and increase the weapon’s rate of fire, the DMR 14 can become a nightmare to deal with. The akimbo Diamante pistols are perfect for close range combat as they can wipe out enemies in less than two seconds.
SODOM Eliminator 6.5” Takedown SWAT 5mw Laser Sight Salvo 30 And Fast Mag Dual Wield War zone Season 1 has introduced a number of powerful loadouts to try out, but the DMR 14 and Diamante combo may be the best of the bunch.
When your fights start to get up close and personal, simply switch to the akimbo Diamante pistols to wreak havoc on groups of enemies. Despite facing nerfs early in Season 1, the Rig 6 remains one of the most powerful assault rifles in the game.
Another lethal combination of weapons introduced in War zone Season 1, the Rig 6 and Mac-10 loadout gives you the tools to shred through enemies. You may have some trouble taking on enemies from a distance, however, this loadout specializes in close quarters combat, so try to play to its strengths.
These War zone Season 6 goodies make a surprisingly good pairing, with the AS VAL offering frightening power up close with some flexibility for mid-range combat, and the SP-R 208 dishing out plenty of damage for longer range engagements. This isn’t the bestWarzoneloadout for extreme distances, but as most fights in War zone happen in mid-range, you’ll find both of these weapons more than capable of getting the job done.
There’s nothing exceptional about our War zone Kilo 141 loadout, but its ability to get the job done in practically any situation makes it one of the most reliable weapons in the game. Our build is pretty typical for a War zone assault rifle, and boosts the range, magazine size, and accuracy to ensure you can use this in plenty of long-distance battles.
Monolithic Suppressor Shinguard Arms 19.8 Prowler ELK 3.0x Optic 50 Round Mags Commando Foregrip This shotgun has recently entered the close-quarters meta in a big way and is now the strongest option for clearing rooms, especially in trio or squad games.
As for perks, we believe Tracker, Overkill (which you’ll swap out for Ghost when you grab your second loadout), and Cold-Blooded should be your picks. Tracker compliments the Origin 12 wonderfully now, while Cold-Blooded no longer triggers High Alert making life out in the open a little safer.
With that caveat out of the way, there is still plenty to love about the Brien, such as its great DPS and its effectiveness at extremely long ranges. With the right attachments it even behaves more like an assault rifle, so no arduous aim down sight times or reload animations.
You’ll see this loadout mentioned again and again, but that’s because this MP5 is still arguably the best close-quarters option in the game, capable of taking down any threat in a blink of an eye. A recent nerf to ‘no stock’ attachments means we’re now opting for faster aim down sight speeds via the rear grip option.
Monolithic Integral Suppressor TAC Laser 45 Round Mags Mere Foregrip Stippled Grip Tape This is pretty much our default equipment and perk setup, but it’s always worth mentioning that you should have a Ghost class ready to change to as soon as you can grab your second loadout.
We have Amped selected here instead of Tracker as swapping to and from an LEG can take a long time and this can genuinely save you in tense situations. As for the MP5, reload speed can be an issue, especially if you’ve only got 45 rounds in a mag, so it’s sometimes worth swapping out the Stippled Grip Tape or TAC Laser for Sleight of Hand.
Our bestWarzoneloadout draws from our Gray War zone class setup, but pairs it with a close range weapon, so you’re equipped to deal with any situation. The attachments should make this feel extra mobile for when you’re sprinting around Downtown or Hospital hunting down kills, while the SMG’s raw DPS means you’ll win any fight so long as you can land your hits.
There’s nothing worse in War zone than running into a random mine or someone firing an RPG through your window and going down instantly. The third perk is generally up to you, but we love Tracker as it’s very powerful for hunting down stragglers after a squad fight.
It may lack in bullet velocity, damage range, and mag size, but if you need to clear a building then the Fennec is the best option. In terms of attachments, you really want to gear this towards fast aim down sights times as this is the main reason to choose the AX-50 over the HDR.
We’ve also included the weapon perk Fully Loaded as sniper ammo can be hard to come by if you’re stalking through woodlands. However, the AX-50 has a much, much faster cycle rate and improved ADS times, making it the better option for prolonged sniper battles and aggressive players.
The mobility and magazine size of the MP7 makes it great for securing any gains, and perks like Tracker will ensure no enemies escape the fray. The combination of Heartbeat Sensor, Tracker, and C4 means you’ll have an easy time locating enemies and hunting them down without necessarily exposing yourself.
We realize Ghost is an essential perk in War zone, so make sure you grab that off a second loadout drop. It’s also worth considering having an identical loadout setup with Fully Loaded on both weapons in case you drop in late and want to be stocked up on ammo.
Tactical Suppressor Stock M16 grenadier Commando Foregrip 60 round mags Stippled Grip Tape Overkill lets you carry two primary weapons, and Tracker allows you to follow enemy footsteps, which is great for battling in buildings.
You’ll want another Warzoneloadout with Ghost as the second perk, so you can grab that near the endgame and avoid those UAVs, if only to swap back to these weapons. Not only does the M13 dominate at medium range thanks to its minimal recoil and high rate of fire, but it’s also very capable of winning fights in close-quarters battles.
Equipment, as ever, should include the C4 and Heartbeat Sensor as this combination is great for intel and aggressively pushing enemies who are holding a strong position. There’s a nice mix of mobility and ranged effectiveness here, but with only 20 rounds in the mag you’ll need to make every shot count.
The clutch potential of the Akimbo Menotti War zone build mixed with ASKS’ versatility is a beautiful and distinct combo. You’ll definitely need Amped for this loadout as it increases you weapon swap and ready time, making the RPG-7 much easier to use.