We've rounded up our top picks of the bunch, so you can find a quality Headset that'll offer the life-like gaming experience you're looking for. See It Platform: Standalone, PC Resolution (per-eye): 1,832 × 1,920 Refresh rate: 90Hz Field of view: 100-degrees Tracking: 6DoF Weight: 1.1 poundsThere's a new VR champ on the block, and it's the Oculus Quest 2 (read our review).
This new headset upgrades just about every aspect of the original Oculus Quest that had previously held our top spot. The PlayStation VR (read our review) gives PS4 owners a way to dive deeper into games than ever.
The headset itself is one piece of the puzzle, as there's also a separate camera and motion controllers that can unlock even more immersive gameplay. There's even a free adapter available for the PlayStation Camera, showing a commendable commitment by Sony to continue supporting its Headset.
While the Rift S isn’t the most powerful headset out there, it’s probably the best bang for your buck given its relatively low price. That increased sharpness exceeds even the Valve Index and helps cut down on the screen-door effect, albeit not eliminating it outright.
The display uses small LCD panels that run at 90Hz for the smooth playback required in VR. The headset offers a comfortable, halo-style headband that makes it easy to wear and take off momentarily. But, what really helps set the Five Cosmos apart is its continued support for HTC's official Wireless Adapter, which delivers a high-fidelity, low-lantency stream of your VR content, so you can go truly tetherless.
It's effectively possible to switch which version of the Cosmos you're using by swapping out the face plate, controllers, and any tracking base station, making this a wildly versatile headset. Platform: PC Resolution (per-eye): 1,440 × 1,600 Refresh rate: 120Hz (144Hz experimental mode) Field of view: 130-degrees Tracking: 6DoF Weight: 1.79 poundsValve’s Index headset is the latest and greatest in PC-based VR that will fill each of your eyeballs with 1,440 × 1,600 pixels at a refresh rate of 120Hz.
For reference, two 1440p displays is 88% of the way to 4K in terms of pixel count, and there's not a lot of hardware out there running games in 4K at even 60fps. See It Platform: PC Resolution (per-eye): 2,160 × 2,160 Refresh rate: 90Hz Field of view: 114-degrees Tracking: 6DoF Weight: 1.1 poundsDespite not getting a lot of attention, Windows Mixed Reality headsets are still a thing, and the HP Reverb Professional Edition is arguably the best out there right now.
It offers significantly a higher resolution picture of 2,160 × 2,160 per-eye, which translates to noticeably better graphics in-game. There are some setbacks with this headset though as tracking and controllers aren’t as good as the Rift or Five. However, if resolution is king, and you have the graphics card to drive it, the Reverb offers some of the sharpest picture quality you’ll find right now.
The new model has improved controls that aren't the clunky Windows Mixed Reality controllers of yesteryear, and it includes integrated headphones for precise audio with a slightly changed design over the previous model. These upgrades to the HP Reverb G2 are solid, especially when considering that the headset features one of the sharpest displays on the market. That makes for a full image that packs more pixels than 4K and runs at 90Hz, so it'll take a serious gaming PC to power.
Other headsets, like the Oculus Go or the smartphone-based Samsung Gear VR and Google Daydream View, support fewer degrees of freedom, only tracking the swivel and tilt of your head rather than following you as you move around. Other systems, like the HTC Five and Valve Index, require you to place a few base stations around the room to track your movements.
The bestir headsets usually require a wire connected to your PC, while standalone solutions allow you to roam freely. Being wired up isn’t the worst thing in the world by any means, especially if you’re only going to play in one room anyway, and you'll see the best resolution and image quality possible.
Going wireless makes tripping one less thing to worry about, but it also adds the constraints of battery life. Whit son Gordon is a writer, gamer, and tech nerd who has been building PCs for 10 years.
And it makes selecting the bestVRheadset for you a case of figuring out what device you want to use the headset for and what type of VR experience you wish to have. It offers a comprehensive all-in-one VR experience, whereby you don’t need to go around fiddling with smartphones or connecting a load of wires to a PC and setting up external sensors.
Instead, you can simply set up the Oculus Quest 2 and then get cracking with VR without worrying about tripping over cables or running out of smartphone battery life. Furthermore, if you do want a cabled experience then you can connect the Quest 2 to a PC and enjoy playing Oculus-supported games that way.
In that case, the Oculus Rift S, HTC Five, and Valve Index are your best bets. Do bear in mind you’ll need a good bit of free space to get the most out of these headsets, especially if you plan on doing room-scale VR.
Its simple setup means you’ll be playing games like Batman: Arkham VR and Star Trek: Bridge Crew in no time. With a slicker, more intuitive design, faster performance and better resolution, the Oculus Quest 2 delivers the bestir experience you can have without needing a powerful PC or loads of cables.
Starting at $299, it’s not the cheapest Headset around, but you do get an all-in-one system that can deliver room-scale VR across a broad library of games and apps. It ditches the plain black of its predecessor and is 10% lighter, and the Quest 2’s light gray design is highlighted by a black face strap and a quartet of camera sensors make it look simple, fun and inviting all at once.
But if you’ve yet to dive into VR or want to finally go untethered, the Oculus Quest 2’s price, game library and overall ease of use make it the best entry point into virtual reality yet. The original Oculus Rift was one of the bestir headsets around for connecting to a PC and enjoying immersive gaming.
It also has a rather neat feature in the form of speakers that are integrated in the headband, avoids the need to use the original Rift’s onboard headphones;the audio results are fairly impressive. And it comes with the impressive Touch Controllers that nearly track movements and help make VR feel a lot more kinetic and immersive.
Overall, the Oculus Rift S is the bestVRheadset for folks looking for a PC-based system that plays a huge library of great games for a decent price. It combines a neat headset that looks semi-futuristic and is surprisingly comfortable, with a superb range of games that’s been slowly expanding.
The controls are a high-point too, at the time offering a more revolutionary feeling of being able to literally reach out and grab something, albeit by pulling a trigger than gripping with your hands. The only thing to bear in mind here is that it requires external tracking sensors, a powerful PC to run, and a good degree of set up and space.
Now the Valve Index represents the culmination of the game company's efforts to make a Headset by itself. The downside of this quality is that the headset can be rather heavy to wear for an extended period of time.
There’s a lot to like about the Index, as it comes with an LCD panel that offers variable refresh rates to suit the power of your PC. It features a cloth design in front, similar to Google's Daydream, along with an adjustable plastic headband that's reminiscent of the PlayStation VR.
In front, the headset features a small flap for holding your phone in place, leaving the camera uncovered for any AR-based mobile apps. Despite all that open space, the Masonite manages to block out almost all external light for a pretty immersive experience.
Playing Roller Coaster VR on this headset was exhilarating, and a 360-degree shark experience was a blast. It has a minimal design with neat touches like foam padding to protect your face, yet avoids making your head too hot if you wear it for an extended amount of time.
A removable outer cover opens things up for some augmented reality action facilitated through your phone’s camera. On the downside, there's no way to adjust the focus, but thankfully, the visual quality was actually pretty good during testing with Roller Coaster VR and a few 360-degree YouTube videos.
The head strap in the back also needs to be manually attached, but thanks to a Velcro design, that takes only a few seconds to do. Overall, this is a capable little Headset at a shockingly low price, though it's missing a few frills we saw in other models, like built-in headphones and adjustable focus.
While we've not tested these, you can't really go wrong with taking a punt on one of the cheap headsets; if you like the VR experience then you can go on and get a more fully-fledged Headset. The Humid Virtual Reality 3D Wireless Headset is another very chap way to get started with VR.
From user reviews, it's a build quality isn't fantastic, and it doesn't provide a sublime VR experience. Buying a Headset can be divided roughly into two categories: a full VR setup or a beginner's exploration of virtual reality.
If you have less space, then you can still enjoy VR at a smaller scale or even accept that you’ll be sitting down when you use it; for flight simulators, this can be ideal. The best experiences require a powerful gaming PC so that VR environments are rendered realistically and run smoothly to prevent you from getting to motion sick.
A major part of initial testing involves evaluating how much space is needed to set up one of our picks for the bestir headsets to get the most out of them. We test to make sure any embedded air vents are keeping things cool.
We also weigh the headsets, because even the lightest gadget can feel heavy after long periods of use. Whether it's a traditional game pad or something more elaborate, like the Rift's Touch Controllers, we're checking to see if the input devices are ergonomically designed; after all, no one wants hand cramps.
We not only examine the size of a device's library but also scour the listings and test out some higher-end apps and titles. At this point, a good library should feature a number of games, apps, movies and other experiences.