App extra features: meme generator, instant notifications, image/video download, achievements and many more! Image Credit: DARPA The goal of the ASW Continuous Trail Unmanned Vessel (AC TUV) project is to develop a water-based anti-submarine drone that doesn’t require a single crew member on board.
To take off some of that weight, DARPA’s Warrior Web initiative has been trying to reduce injuries through the development of a soft and lightweight exoskeleton that protects the ankles, knees, hips, backs and shoulders of its wearer. Image Credit: DARPA While SpaceX has been very successful in developing technologies allowing for space shuttles to be reused, DARPA is developing its own booster technology that has some pretty lofty goals in mind: 3,000 pounds of cargo, launching every ten days, without the cost exceeding $5 million for each launch.
Image Credit: DARPA The technological limitations of hypertonic flight are countless, especially when it comes to maintaining supersonic speeds over prolonged periods of time. Also, on the checklist: improve onboard sensors to eliminate the need for windows, be nearly undetectable by infrared, make minimal noise, and give off near to no electromagnetic radiation.
Image Credit: Apixaban Announced in 2013, the BRAIN Initiative is a massive undertaking by a number of agencies across the country, including universities, tech companies, and neuroscientists. The Initiative comprises a number of programs designed to lower the barriers between the human brain and the digital world.
The goal is to fully understand the way the brain processes information and develop new technologies that could end and prevent disorders. PAX is a technology company that makes cannabis experiences better.
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However, I believe that when you truly learn to love yourself, the judging eyes and hateful words become meaningless. Gaming beds solve this problem,” reads the Google-translated text from the Bhutto website.
(Image credit: Bhutto)Luckily, you can accessorize with a four-wheeled 'Energy Wagon' full of drinks and snacks (hopefully a few healthy ones) that can be rolled up right alongside your gaming bed, and there's room enough for your headphones and controller there too, I'd wager. Meanwhile, an adjustable arm can hold your phone or other mobile device above your head while you lie back in comfort.
There's even room on the headboard for an alarm clock, so you don't miss any important, early-morning gaming appointments, and there's space for a tube of lotion for... any moisturizing needs you might have. (Image credit: Bhutto)Snark aside, this all looks extremely useful for gamers with mobility issues.
Purchase, download, and print selections of soprano, alto, tenor, or baritone saxophone sheet music from our website, or access them from a suite of 100% free mobile apps available for iOS iPad/iPhone, Android devices, Windows and Mac desktops. You can also find the sheet music for many of the same songs on other woodwind instruments, piano, guitar, or something else and make sure the whole band is (figuratively) on the same page.
If you decide to add it to your library, you will be able to print it at your convenience, or view it as many times as you like from our free apps on your mobile and desktop devices. Skip to main content Frank Namely (in suit), June 1948, Box 137, Folder 10, Frank Namely Papers, Manuscript Division, Library of Congress Lesbian, Gay, Bisexual, Transgender and Queer (LGBTQ) Pride Month is currently celebrated each year in the month of June to honor the 1969 Stonewall Uprising in Manhattan.
The purpose of the commemorative month is to recognize the impact that lesbian, gay, bisexual and transgender individuals have had on history locally, nationally, and internationally. National Coming Out Day (October 11), as well as the first “March on Washington” in 1979, are commemorated in the LGBTQ community during LGBT History Month.
Primary sources available at the Library of Congress provide detailed information about how this first Pride march was planned, and the reasons why activists felt so strongly that it should exist. Looking through the Lily Vincent and Frank Namely Papers in the Manuscript Reading Room, researchers can find planning documents, correspondence, flyers, ephemera and more from the very first Pride marches in 1970.
Gay Pride Week and March, was meant to give the community a chance to gather together to, “...commemorate the Christopher Street Uprisings of last summer in which thousands of homosexuals went to the streets to demonstrate against centuries of abuse....from government hostility to employment and housing discrimination, Mafia control of Gay bars, and anti-Homosexual laws” (Christopher Street Liberation Day Committee Fliers, Franklin Namely Papers). As members of the Attaching Society of Washington, Frank Namely and Lille Vincent participated in the discussion, planning, and promotion of the first Pride along with activists in New York City and other homophily groups belonging to E.R.C.H.O.
Shop Choral Tracks > Music made for groups of all sizes and instrumentation, for bands and orchestras. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing.
The first stage of the Design Thinking process is to gain an empathic understanding of the problem you are trying to solve. This involves consulting experts to find out more about the area of concern through observing, engaging and empathizing with people to understand their experiences and motivations, as well as immersing yourself in the physical environment, so you can gain a deeper personal understanding of the issues involved.
The Define stage will help the designers in your team gather great ideas to establish features, functions, and any other elements that will allow them to solve the problems or, at the very least, allow users to resolve issues themselves with the minimum of difficulty. With this solid background, you and your team members can start to “think outside the box” to identify new solutions to the problem statement you’ve created, and you can start to look for alternative ways of viewing the problem.
There are hundreds of Ideation techniques such as Brainstorm, Brain write, The Worst Possible Idea, and SCAMPER. Brainstorm and Worst Possible Idea sessions are typically used to stimulate free thinking and to expand the problem space.
The design team will now produce a number of inexpensive, scaled down versions of the product or specific features found within the product, so they can investigate the problem solutions generated in the previous stage. The solutions are implemented within the prototypes, and, one by one, they are investigated and either accepted, improved and re-examined, or rejected on the basis of the users’ experiences.
By the end of this stage, the design team will have a better idea of the constraints inherent to the product and the problems that are present, and have a clearer view of how real users would behave, think, and feel when interacting with the end product. Designers or evaluators rigorously test the complete product using the best solutions identified during the prototyping phase.
This is the final stage of the 5 stage-model, but in an iterative process, the results generated during the testing phase are often used to redefine one or more problems and inform the understanding of the users, the conditions of use, how people think, behave, and feel, and to empathize. Even during this phase, alterations and refinements are made in order to rule out problem solutions and derive as deep an understanding of the product and its users as possible.
We may have outlined a direct and linear Design Thinking process in which one stage seemingly leads to the next with a logical conclusion at user testing. For example, different groups within the design team may conduct more than one stage concurrently, or the designers may collect information and prototype during the entire project to enable them to bring their ideas to life and visualize the problem solutions.
There are many variants of the Design Thinking process in use in the 21st century, and while they may have different numbers of stages ranging from three to seven, they are all based upon the same principles featured in Simon’s 1969 model. In essence, the Design Thinking process is iterative, flexible and focused on collaboration between designers and users, with an emphasis on bringing ideas to life based on how real users think, feel and behave.