Wuhan also comes alongside a clause stating that he must attack a randomly selected player each turn, but as a more aggressive strategy, this isn't a awful downside. Radio of the Many is one of the commanders of this list that most visibly choreographs what you want to be doing with your Vol tron strategy.
Most importantly however, is the instant speed nature of this ability, which allows for various equipment-centric shenanigans to be pulled on your opponents turns. One would be hard-pressed to find a vol tron commander that fulfills this strength more effectively than SYR Gwyn, Hero of Ash vale.
As if this wasn't enough, SYR Gwyn also accelerates your strategy by drawing you a card each time an equipped creature you control attacks. The most recent commander on this list, the merfolk Lakes, Crater of Wonders is sure to make a big splash in the world of Vol tron decks.
With SRAM, Senior Edifice at the helm of your Vol tron deck, such a fate is never a possibility. SRAM's ability is very simple: whenever you cast an equipment, aura, or vehicle, draw a card.
Possessing both hex proof and a versatile ability that allows for Market's controller to cast noncreature spells from the top of their library for without paying their costs, East is one of the most popular commander choices in the entire format. While she can be utilized in numerous ways, building a Market deck around a Vol tron strategy is a viable option, allowing for massive and impactful auras to be cast for free and placed on your already difficult to remove Market.
Firstly, he gets +2/+2 for each aura attached to him, creating additional advantages and incentives to build up URL as a threat. URL, the Mist stalker may be a bit MANA intensive for some, as he possesses a converted MANA cost of five, but his flexible NASA color identity and his ability to grow and protect himself makes him the benchmark of what we want to see from Vol tron commanders.
About The Author Paul Salvo (119 Articles Published) Staff Writer, Paul Salvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. In Magic's EDS commander format, players begin with a higher life total of 40, so it can take a while to deplete all of your rival's hit points.
Thus, you can morph Scion into whatever reptile your situation needs, and considering EDS's massive 100 card deck list, you'll have plenty of options. Thankfully, green's ramp prowess should quickly amass the resources for an early play and once fielded, URL's hex proof prevents your opponent (but not you) from targeting him with spells or abilities.
While her 3/2 stats are low, Market joins with both hex proof and first strike, letting her deal combat damage first in battle (and potentially avoid a counterattack). This can provide anything from auras to planes walkers to extra turns through groceries, making noncreature Market builds a surprisingly effective vol tron option.
Plus, Torpor Orb only hinders entrance effects, so Tresserhorn's ability to regenerate himself with one black MANA stays intact, offering an inexpensive defense against destruction, and many players consider Tresserhorn's colors of red, blue, and black the ideal trio for a vol tron win. With these traits, Thru's simply hard to stop; grant him trample, and some power/toughness boosts to rapidly decimate foes as they struggle to find a removal.
Random wields an excellent 6/6 stats for his low price, but you only cast him during a turn where an opponent has lost life. Thankfully, Random's black and red leanings provide several excellent ways to land damage (“Lightning Bolt,” “Blood Artist,” etc.
Random also reduces the CMC of your creature spells by one for each life opponents have lost during a turn, so even if he falls, you'll have likely fielded other powerful demons to finish what he began. Use white's best auras like “Ethereal Armor” and “Daybreak Coronet” to boost Brunei to monstrous proportions and score that commander damage win.
He only costs three resources and prevents your green MANA from depleting as phases and turns end, stockpiling your unspent fuel for future use! Banned as of this writing in duel commander (but not in the general EDS format), Our costs just four manas and accesses the useful white, blue, and black factions.
His stats are mediocre at 1/4, but Our wields flying and the abundant human and wizard subtypes, strengthening several clan effects. Additionally, counters remain on Skullbriar even if he moves to the graveyard, command zone, or exile, so you'll recast him with as much strength as he had before dying.
For instance, “Swift foot Boots” bestows haste and hex proof, “Hammer of Nathan” offers two extra power plus indestructible, and the fierce “Sword of” cards grant +2/+2, protection to two colors, and several direct hit abilities. Remember, protection assists vol tron strategies both as a defense and as a method of becoming unlockable to certain colors, letting your commander damage slip through unimpeded.
But for now, as we eagerly await Wizards of the Coast's next expansion of legendary creatures, vote for your favorite commander, and I'll see you at our next MTG countdown! This includes all cards which directly aim to win though commander damage.
The mighty Feral Rex towers over other figures standing approximately 18" tall in robot mode. R-02 Talon, R-03 Boris, R-04 Leo Due, R-05 Forts and R-06 Tigris all combine to form Feral Rex.
With impeccable quality and masterful construction, each Mastermind Creations 3rd party figure features highly articulated joints and die cast parts, not to mention a beautiful color scheme unique to each figure in the line. On top of that, Mastermind Creations figures are set at the perfect price point for collectors.
Transformation to Lion, Robot and Combiner mode is fairly straight forward where you will no longer require referring to the instructions again. Only thing I hate is that the lion head naturally looks down if the neck is locked into place.
Feral Rex head also has light up eyes; you'll have to buy the batteries yourself. Magic Square's MS-01B Light of Freedom Black Version stands 9.5 inches tall in robot mode and scales to other figures from Magic Square and to other Masterpiece scaled figures already in your collection.
Magic Square focuses on making some of the most detailed 3rd Party figures available in legends scale, with good articulation and superb pose ability for their size. They also feature sleek, modern designs and include plenty of parts and accessories packing an impressive value into each figure.
1 x MS-01B Light of Freedom Figure 1 x Ion Blaster 1 x Battle Axe 1 x Replaceable Helmet (self-replaceable) 2 x Battle-Damaged Windows 2 x Battle-Damaged Waistcoats I definitely recommend this figure even though I personally prefer Op leader as optimum, which is why I bought this as nemesis.
Having something like a sword, mace or different style of axe would have really made him stand out and make a great point of interest when posing him in a fight with normal Optimum. If fairer and more reactive decks want to compete, they must have a proactive game plan that gives them inevitability alongside a wide range of answers to the diverse set of threats in Modern.
Cards like Lingering Souls, Faithless Looting, and Bedlam Reveler ensure that you always have ways to spend your MANA in the late game and don’t run out of gas. Romancer also allows you to clock your opponent quickly, which is very important against decks where your removal and discard spells aren’t very effective.
I thought this list was well positioned for the meta game I expected, but I didn’t respect Boggles enough. This list was mainly designed to beat Hollow One and Humans, neither of which I played against all tournament.
I cut a Jonathan’s Command because it mainly shines against the fairer and more interactive decks, which are becoming increasingly rare as the format develops. Decks like Hollow One, Humans, Affinity, Burn, and Boggles (if they have Saline) couldn't care less about a Liliana of the Veil.
This can be very useful when your opponent overloads on cards like Relic of Progenitor, Saline of the Void, and Rest in Peace post-board. Since Modern is so diverse, even the most popular decks make up a small percentage of the meta game, so I won’t be able to give a sideboard guide for each matchup.
This is one of the best matchups possible, since your main game plan of disruption and Blood Moon is extremely effective against them. Playing a reactive game against them just won’t be effective if they are able to start fully utilizing their graveyard.
I used to play Molten Rain in the sideboard to help, but even then the matchup was so bad I figured it wasn’t worth even trying to beat it. Just a Blood Moon won’t be enough since they can either answer it eventually or just start hard casting their threats.
It’s still winnable, since a Romancer backed up with some discard and removal puts on a significant clock. Post-board, I would keep a hand with just discard as your only disruption (no Engineered Explosives, Wear // Tear, or Crackling Doom) on the play.
Post-board gets tougher since they now have access to two very effective tools: Etched Champion and Dharmapur Ether Grid. Cards like Liliana of the Veil and 1-for-1 removal line up poorly against Marduk Romancer.
It’s possible that Collective Brutality is better than Explosives since it is able to protect your Romancers by selecting their removal or sweepers. Your success in this matchup will be directly proportional to the number of Collective Brutalities you draw.
I actually like Blood Moon against them, since if you land it at the right time, it can strand them with a bunch of Boris Charms and Lightning Helices in their hand. Outside that, just fetch basics liberally and remember to keep a consistent clock on them since they will eventually draw lethal burn given enough time.