Wuhan also comes alongside a clause stating that he must attack a randomly selected player each turn, but as a more aggressive strategy, this isn't a awful downside. Radio of the Many is one of the commanders of this list that most visibly choreographs what you want to be doing with your Vol tron strategy.
Most importantly however, is the instant speed nature of this ability, which allows for various equipment-centric shenanigans to be pulled on your opponents turns. One would be hard-pressed to find a vol tron commander that fulfills this strength more effectively than SYR Gwyn, Hero of Ash vale.
As if this wasn't enough, SYR Gwyn also accelerates your strategy by drawing you a card each time an equipped creature you control attacks. The most recent commander on this list, the merfolk Lakes, Crater of Wonders is sure to make a big splash in the world of Vol tron decks.
With SRAM, Senior Edifice at the helm of your Vol tron deck, such a fate is never a possibility. SRAM's ability is very simple: whenever you cast an equipment, aura, or vehicle, draw a card.
Possessing both hex proof and a versatile ability that allows for Market's controller to cast noncreature spells from the top of their library for without paying their costs, East is one of the most popular commander choices in the entire format. While she can be utilized in numerous ways, building a Market deck around a Vol tron strategy is a viable option, allowing for massive and impactful auras to be cast for free and placed on your already difficult to remove Market.
Firstly, he gets +2/+2 for each aura attached to him, creating additional advantages and incentives to build up URL as a threat. URL, the Mist stalker may be a bit MANA intensive for some, as he possesses a converted MANA cost of five, but his flexible NASA color identity and his ability to grow and protect himself makes him the benchmark of what we want to see from Vol tron commanders.
About The Author Paul Salvo (119 Articles Published) Staff Writer, Paul Salvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. The new Magic: The Gathering Commander 2019 decks are only a few weeks away, and we are looking forward to all the brews that players come up with.
Those decks typically run faster, more expensive spells and aim to win by turn three. If you are looking for thoughts on the competitive potential of Commander 2019, we suggest checking out the CEDH TV YouTube channel.
Let’s kick off our list with an exceptionally strong Mono-Black commander, K’Erik, Son of Mammoth. While K’Erik might not be as combo-focused as his father, he makes a supremely strong general for any Black deck.
Road of Return fixes this extremely common problem by putting your general into your hand for just two manas. While it may not be the flashiest spell on our list, Road of Return is a subtly powerful card that will be a part of any deck that relies on its commander.
There are a lot of artifact and enchantment decks in EDS, so it’s no surprise that Dockside Extortionist is an absolute powerhouse. It’s very easy to obtain infinite mana, and we fully expect this card to become a popular combo piece.
Combining Vol tron strategies with -1/-1 counters, Goliath is a superb toolbox commander that can transform into almost any creature. You can focus on effects that trigger when a creature attacks or give Goliath potent abilities such as Unlockable, Lifeline, or Death touch.
Previously only in Mono-Black, the addition of Red opens up a ton of new possibilities for this graveyard deck. Granting Haste opens up a ton of aggressive or control options, which makes this one of the most open-ended reanimation commanders in the format.
It’s a superb design choice, and we suspect there will be a ton of unique, strong decks built around this guy. Elsa of the Infinite is a unique Jesus leader that is perfect for Vol tron, Control, or Storm decks.
Curiously, Elsa is not just limited to instants or groceries, as her ability works with both artifacts and enchantments. Because of this, we suggest running a lot of zero costing MANA rocks, so you can rapidly filter through your deck.
By sacrificing an egg, Plan can cheat out everything from a lowly MANA dork to a massive El Brazil. Combine Atlas with artifacts such as Scroll Rack and Sensei’s Divining Top to set up some terrifying plays.
It’s also an artifact, so if you really want to be mean slap cards like Mechanized Production on it to make a copy every turn. Perfect for any deck that is running a token theme, this is one of the best graveyard hate spells that green has access too.
In Magic's EDS commander format, players begin with a higher life total of 40, so it can take a while to deplete all of your rival's hit points. Thus, you can morph Scion into whatever reptile your situation needs, and considering EDS's massive 100 card deck list, you'll have plenty of options.
Thankfully, green's ramp prowess should quickly amass the resources for an early play and once fielded, URL's hex proof prevents your opponent (but not you) from targeting him with spells or abilities. While her 3/2 stats are low, Market joins with both hex proof and first strike, letting her deal combat damage first in battle (and potentially avoid a counterattack).
This can provide anything from auras to planes walkers to extra turns through groceries, making noncreature Market builds a surprisingly effective vol tron option. She also bears three colors, which balances having a wide array of potential cards without running a big risk of drawing the wrong land types.
With these traits, Thru's simply hard to stop; grant him trample, and some power/toughness boosts to rapidly decimate foes as they struggle to find a removal. Random wields an excellent 6/6 stats for his low price, but you only cast him during a turn where an opponent has lost life.
Thankfully, Random's black and red leanings provide several excellent ways to land damage (“Lightning Bolt,” “Blood Artist,” etc. Random also reduces the CMC of your creature spells by one for each life opponents have lost during a turn, so even if he falls, you'll have likely fielded other powerful demons to finish what he began.
Banned as of this writing in duel commander (but not in the general EDS format), Our costs just four manas and accesses the useful white, blue, and black factions. His stats are mediocre at 1/4, but Our wields flying and the abundant human and wizard subtypes, strengthening several clan effects.
Additionally, counters remain on Skullbriar even if he moves to the graveyard, command zone, or exile, so you'll recast him with as much strength as he had before dying. Use Skullbriar's own ability alongside green's array of +1/+1 counter tactics to ravage foes with a speedy beat stick who quickly revives with all his power intact.
Skullbriar has won me several games before my rivals knew what hit them; fortunately, he's one of the cheapest competitive commanders available, costing just six dollars! For instance, “Swift foot Boots” bestows haste and hex proof, “Hammer of Nathan” offers two extra power plus indestructible, and the fierce “Sword of” cards grant +2/+2, protection to two colors, and several direct hit abilities.
Image Export (Instagram, Twitter) In Tapped's comments/forums In Tapped's comments/forums with pie-chartOn your blog Private Share URL Other people can view your private deck by using this URL Date added4 Yaroslavl updated2 monthsLegalityThis deck is Commander / EDS legal.
CMC2.85Tokens 0/0 Germ, 1/1 Sparkling, Liliana, 2/2 Knight, 2/2 Wolf, Else, Copy Clone, 1/1 Soldier Folders Resources: Commander, Utility, Utility Lists, Other Decks, EDS Kartensammlung, Keeping my Eye on This, resources, Uncategorized, Resource, Card Lists, See all 15 VotesIgnored suggestionsShared with Resources: Commander, Utility, Utility Lists, Other Decks, EDS Kartensammlung, Keeping my Eye on This, resources, Uncategorized, Resource, Card Lists, Help, Commander Staples, vol tron, Deck building, Commander I love Starkey, World Render for her massive 12 Commander Damage in the air.
Both can produce MANA too, though red is often limited to things such as Geosurge and Seething Song. But protection is rather limited, and you are forced to stack up equipment to give her Indestructible or Hex proof, though an occasional green Enchantment or something like Archetype of Endurance can do the trick.
So politics play heavily into this design, because you want to get her out ASAP and keep her equipped. But at the end of the day, I find Starkey Vol tron to be unexpected and fun.
In the upcoming sixth season of Vol tron : Legendary Defender –hitting Netflix Friday, June 15–there’s an episode where our heroes partake in some Dungeons & Dragons -style RPG playing, and in the following exclusive clip, we see the beginnings of this new party. We spoke to Voltron‘s executive producer Joaquim dos Santos and co-executive producer Lauren Montgomery about this episode, and why it’s an important breather in an otherwise heavy season.
“I think from day one we always wanted to do a crazy RPG episode,” Montgomery explained. “We have our list of things that we’re like, ‘and then we should do this episode and this episode.’ I wanted to do a mermaid one.” (Which they did, in season two).
“So we’re like ‘this is a good moment, before all the S hits the fan, to just kinda take a little of a time out. “The first version of the script had Hunk as kind of big bruiser and Ridge was a little magician,” Montgomery said.
“It just cracked us up that he was kinda the most boring guy, that all he’d ever want to be been the kind of person he already was.” You’ll get to see more of the adventures in interstellar Warping when Vol tron season six, consisting of seven brand-new episodes, hits Netflix this Friday, June 15.