Best Loadout Zero Hour Destiny 2

James Smith
• Wednesday, 16 December, 2020
• 7 min read

I’ve been watching some solo and speed runs of Berthoud on YouTube, but I’m seeing a lot of Mountain Top and Recluse being used. So far my main load out has been: Ablest Misfit Roar of the Bear I’m playing on Xbox One, and noticed that the aim assist on the Ablest is causing me to miss a lot of distance shots.

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1 Reply 2 Replies 2 Replies I ran show of force(field prep, explosive ends, boss spec), fighting lion, and a crooked fang (opening shot, box breathing, boss spec) Handled everything perfectly, but relies on your ability to clear ads with fighting lion, which is no problem for me, but your mileage may vary. Teammates had pulse rifles, sniper secondaries, one whisper and one hammerhead.

Revision Date Edited By Subject Link Category Flags Subject Body I've been running Ablest to deal with shanks, inaugural address, and hammerhead.

Can anyone give me a good Eve build that only requires base mods, and does not require a specific exotic. I only just started playing, and I usually play with my GF (who is a hunter) so I would love to know what a good basic build would be that could work well with a hunter. This is a bit of a throwback but back during the base campaign we had those walks to get our subclasses back, and they threw a bit of lore behind the subclass at us.

I was curious which subclass has your favorite in universe lore behind it, not to use. Most of you have probably watched all the different guides, but most just say vary your loadout to cover shields and just show a bit of gameplay.

As soon as you do a bit of damage to the boss, he will teleport to where you drop in (Front) and spawn the first big Servitor in the back. First big Servitor (Back) spawns with Void Shanks.

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Groups of Arc Shanks will spawn a couple of times on the left and right side of the room until enough damage is done to the boss and a Spider tank will spawn on the left and right side of the back of the room. Hide in a corner near the wall or on top of some grating(out of sight of the tank directly in front of you) shoot the tank in the opposite corner of the room.

One teammate can focus on the invisible guys that will rush you if you stay on the floor (only a few of them spawn with the tanks, but they are close to the entrance and will try to rush you) Once the two Tanks are dead you can focus on the boss. I found it easier to focus on the boss and deal with those ads after.

Most guides say that middle set of ads spawn again when the boss dies, but I didn’t get them a few times. Either way once that boss goes down shoot anything that moves until that timer stops, and you see a Skiff pull up.

Whisper also makes quick work of the Big Servitors. Just remember to shoot somewhat slow paced because they will disappear and reappear after 2 -3 CRT shots and could screw your White Nail.

Once you kill the Shanks that spawn with the Servitors you only need to deal with Arc shields. I get tea bagged so much while using a Fusion Rifle in the Crucible and I see a lot of scorn for them here as well.

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Every meta is dominated by weapons that hit a critical benchmark of 1) consistency in performance and 2) ease of use. If a weapon has high potential but too cumbersome to wield, it's not meta.

The weapons that are meta are the best combinations of those traits, being not too difficult while performing well. But they DO annoy, because most players don't expect them right now, and tend to assume you have a shotgun or sniper so when they die to a special weapon far outside shotgun range that didn't require a headshot, they go REFEREE and teabag and whine online and spread their salty tears everywhere.

The people that teabag me for daring to use an Rental always are rocking meta weapons like Gnawing Hunger and a shotgun or Dire Promise and Winters. A complete walkthrough of the Berthoud mission in Destiny2, the final step in unlocking Outbreak Perfected.

Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. This is an extremely challenging mission involving 690 Power enemies and a 20-minute time limit.

This quest is short compared to how players needed to acquire this weapon in the original Destiny. As for the Berthoud mission itself, chances are you and your team will need a few attempts to complete it.

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Though any type of character can potentially clear Berthoud, those looking for any extra help would be wise to enter with the right classes. A Sun breaker Titan is able to make short work of most high-ranking enemies thanks to Hammer Strike while a Gunslinger Hunter can use Golden Gun or Blade Barrage to great effect.

As for Warlock, the Dawn blade’s Attunement of Flame is ideal for add-clear while Well of Radiance is excellent for increased damage against the boss. If it’s a high Power level, and doesn’t prevent you from using Whisper, it is good enough for Berthoud.

Stick close to the left wall and use the boxes as protection against the enemies. As soon as you land, begin running through the doors and go through the vent on the right. Whittle down the Shanks and the Captains using the correct elements and aim to have this area with 19 minutes on the clock.

Focus on taking out the snipers on the walkways over the Hangar while another player uses their super to clear the enemies on the left. Run up the stairs behind the Spider tank and clear the group of Vandals and the Captain.

Find a tunnel hidden under the plane. You will exit the hallways into a large outdoor area where the floor has been destroyed. Crouch through the vent and drop into the next area where a large plane is sitting on the ground.

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As you land on the hanging object, immediately face the wall and run off the edge. As you fall hold forward and as you pass the lip, jump toward the catwalk.

At the vertical fan section, you must drop the sides of the ventilation shaft. The sides will have red lights and provide just enough room to slip by the fans.

Shoot off the grate and go into the next area which is a slanted and extremely long corridor. Jump off the platforms near the top as they will fall back to the bottom. Passing through the exit door will reveal a room with four elevators.

Jump on the platforms and activate them to start a bumpy trip to the top. Go through the door at the bottom and crouch through the vent found at the top of the stairs.

Approach the symbol or run into it to make the wall swing open, revealing a hidden vault. On the normal version of Berthoud, simply run across the white tiles and into the hidden vault.

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For the Heroic version of Berthoud, you must take the following route across the tiles: Run straight through the next area, up the stairs, around the corner, and jump up to the hole.

However, there are three major Servitors that spawn throughout the fight, two Spider tanks, dozens of shielded-Shanks, and several Dregs and Vandals. If you’re Power level isn’t at or near 700, you’re going to have a tough time staying alive.

The vent will drop you straight into the middle of the room, you should immediately retreat to the rear. Defeating the Servitor will be important, as it can very easily protect Sirius if he gets close.

Two more of these major Servitors will enter the fight as Sirius loses more health. Use Whisper of the Worm to quickly kill the Spider tanks, being sure not to waste ammo as it will be needed against Sirius. A shift in the fight will occur once the second Servitor dies.

The only time you will need to leave the room is when a Servitor spawns or if Sirius teleports there. However, once Sirius dies, no other enemies join the fight, making it much easier to eke out safe areas and control the room.

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Hailing from the land down under, Sam Chandler brings a bit of the Southern Hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shack news as a Guides Editor.

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