This is an extremely challenging mission involving 690 Power enemies and a 20-minute time limit. This quest is short compared to how players needed to acquire this weapon in the original Destiny.
As for the Berthoud mission itself, chances are you and your team will need a few attempts to complete it. Though any type of character can potentially clear Berthoud, those looking for any extra help would be wise to enter with the right classes.
A Sun breaker Titan is able to make short work of most high-ranking enemies thanks to Hammer Strike while a Gunslinger Hunter can use Golden Gun or Blade Barrage to great effect. As for Warlock, the Dawn blade’s Attunement of Flame is ideal for add-clear while Well of Radiance is excellent for increased damage against the boss.
If it’s a high Power level, and doesn’t prevent you from using Whisper, it is good enough for Berthoud. Stick close to the left wall and use the boxes as protection against the enemies. As soon as you land, begin running through the doors and go through the vent on the right.
Whittle down the Shanks and the Captains using the correct elements and aim to have this area with 19 minutes on the clock. Focus on taking out the snipers on the walkways over the Hangar while another player uses their super to clear the enemies on the left.
Run up the stairs behind the Spider tank and clear the group of Vandals and the Captain. Find a tunnel hidden under the plane. You will exit the hallways into a large outdoor area where the floor has been destroyed.
Follow this walkway to the Tower’s wall and jump out to the hanging object. As you land on the hanging object, immediately face the wall and run off the edge.
As you fall hold forward and as you pass the lip, jump toward the catwalk. At the vertical fan section, you must drop the sides of the ventilation shaft.
The sides will have red lights and provide just enough room to slip by the fans. Shoot off the grate and go into the next area which is a slanted and extremely long corridor.
Jump off the platforms near the top as they will fall back to the bottom. Passing through the exit door will reveal a room with four elevators. Jump on the platforms and activate them to start a bumpy trip to the top.
Go through the door at the bottom and crouch through the vent found at the top of the stairs. Approach the symbol or run into it to make the wall swing open, revealing a hidden vault.
Run straight through the next area, up the stairs, around the corner, and jump up to the hole. However, there are three major Servitors that spawn throughout the fight, two Spider tanks, dozens of shielded-Shanks, and several Dregs and Vandals.
If you’re Power level isn’t at or near 700, you’re going to have a tough time staying alive. The vent will drop you straight into the middle of the room, you should immediately retreat to the rear.
Defeating the Servitor will be important, as it can very easily protect Sirius if he gets close. Two more of these major Servitors will enter the fight as Sirius loses more health.
Use Whisper of the Worm to quickly kill the Spider tanks, being sure not to waste ammo as it will be needed against Sirius. A shift in the fight will occur once the second Servitor dies. The only time you will need to leave the room is when a Servitor spawns or if Sirius teleports there.
However, once Sirius dies, no other enemies join the fight, making it much easier to eke out safe areas and control the room. Berthoud will only complete once Sirius and all the enemies in the room are dead, only then will you receive Outbreak Perfected. Once Sirius and all the enemies are defeated, the Berthoud mission will complete, and you will have unlocked Outbreak Perfected in Destiny 2.
For more helpful articles, check out the Shack news Destiny 2 complete strategy guide ! Hailing from the land down under, Sam Chandler brings a bit of the Southern Hemisphere flair to his work.
After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shack news as a Guides Editor. Most of you have probably watched all the different guides, but most just say vary your loadout to cover shields and just show a bit of gameplay.
As soon as you do a bit of damage to the boss, he will teleport to where you drop in (Front) and spawn the first big Servitor in the back. First big Servitor (Back) spawns with Void Shanks.
Groups of Arc Shanks will spawn a couple of times on the left and right side of the room until enough damage is done to the boss and a Spider tank will spawn on the left and right side of the back of the room. Hide in a corner near the wall or on top of some grating(out of sight of the tank directly in front of you) shoot the tank in the opposite corner of the room.
One teammate can focus on the invisible guys that will rush you if you stay on the floor (only a few of them spawn with the tanks, but they are close to the entrance and will try to rush you) Once the two Tanks are dead you can focus on the boss. I found it easier to focus on the boss and deal with those ads after.
Most guides say that middle set of ads spawn again when the boss dies, but I didn’t get them a few times. Either way once that boss goes down shoot anything that moves until that timer stops, and you see a Skiff pull up.
Whisper also makes quick work of the Big Servitors. Just remember to shoot somewhat slow paced because they will disappear and reappear after 2-3 CRT shots and could screw your White Nail.
Once you kill the Shanks that spawn with the Servitors you only need to deal with Arc shields. To unlock “The Best Defense”, the player must kill 4 Hatcheries (Lairs are included) before the time expires.
In general, we are going to make as many Marines and Medics as possible, and go in on the enemy base at the last second. During the first wave, you will get a free SCV that will start repairing your Bunkers on the left side.
Once the turret starts being built, unload all your Marines from the right set of Bunkers and move in (you will be attacked from the left while you are doing the saving). You can easily save these Marines and grab some free resources in the meantime.
After saving the units, return to your base and build a Tech Lab and Reactor on each Barracks. At this point, split up your free-standing troops, so you have half your Marines and Medics at each entrance to your base.
As soon as you get the message for the third rescue, move in with all your units, aside from the 12 Marines on the right side Bunkers. At about 5:45-6:15 remaining, gather all your army (aside for the 20 Marines in Bunkers) and move in on the west side base, right beside where you made your Third rescue.
If you continuously trained units at your three Barracks (2 pumping Marines and 1 Medics), you should have a Supply Count of 100+. The Western Base actually contains 3 Hatcheries, so you are a lot closer to unlocking the achievement then you might think at first.
After taking out the Western base, grab ALL of your units and if the enemy breaks through, just lift off any buildings you have remaining. Fortunately, the north-west base is barely guarded, and is easy to take out with only about 30 Marines and a handful of medics.
If you want to finish out the mission successfully, you can just pull back to the top of your main ramp with all of your units and survive easily. Yes, it is a lengthy description, but the challenge the Berthoud Hard achievement is not too bad.
The key points are to always be training Marines and Medics, and pull off all the rescues with minimal casualties. The biggest mistake people make is attacking the first base without enough units.
You need as big of an army as you can muster, as there really are a ton of units and Spine Crawlers in each base. Just move in with all your units on the North-west base, and you complete the Best Defense achievement easily.
Keep training Marines and Medics and place this army in front of your right set of Bunkers. Your left side army should now be complete and consist of ~30+ Marines and 8+ Medics.
At about 2 minutes and 20 seconds, pull 80% of your CVS off and split them up between each set of Bunkers. When the Zero armies do make their final push, they should not break past your Marines and Medics.
Just get a decent sized army in front of each set of Bunkers, leave plenty of CVS out to repair, and you will unlock this Berthoud achievement easily.