A Z -Crystal (Z() Zetto-Kurisutaru) is a special type of item introduced in Generation VII, used to activate a Z -Move. It helps Pokémon use the corresponding Z -Move when equipped with one, as long as it knows a move of the same type.
, if the Trainer or the Pokémon get the synchronization of movements wrong, the Z -Move won't activate. , if the Trainer and the Pokémon don't know the right synchronization of movements, the Z -Move won't activate.
With Team Rocket's Darwinism Z, their crystal won't transfer its power, unless it's inside a real Z -Ring instead of a fake one. , both the Trainer and the Pokémon must have a level of trust between each other for the Z -Move to work, which is similar to Mega Evolution.
Mega Pokémon cannot use Z-Moves, even when holding an appropriate Z -Crystal (such as after Transform). Damaging Z -Moves derive their category (physical or special) and power from the original move.
These effects are not affected by the Abilities Contrary and Simple, or the move Heal Block. Status Z -Moves can be blocked by protection moves, but will apply their Z -Power effect regardless.
Z -Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block. However, the Pokémon never has an opportunity to select a Z -Move if it is forced to use Struggle (e.g. if it’s affected by Taunt and only knows status moves).
Weather-changing moves turned into Z -Moves (except Defog) will fail as usual during heavy rain, extremely harsh sunlight, and a mysterious air current, but will apply their Z -Power effects regardless. However, their types are affected by Ion Deluge (if the Z -Move would be Normal-type) and Electrify.
With Z -Moves being a thing of the past due to their absence in Sword & Shield, one question remains of this now-retired way of battling: which of these numerous moves were the most powerful? Updated on January 1st, 2021 by Josh Davison : Despite their removal from Generation 8 games, the Z -Moves still loom large in the mind of the average Pokémon player.
Dynamic and Gigantic have replaced both Z -Moves and Mega Evolutions in the Pokémon games, but many still pine for both older mechanics. That said, it's hard to argue with reserving the Atrium Z for a Water starter like Swam pert or Blasting and unleashing a powered-up Hydro Cannon.
Rock Wrecker is the Rock-type Gig Impact counterpart reserved for Hyperion and Rustle, so it's strong but comes with a cooldown turn. Stone Edge is another good candidate for Continental Crush, but that high critical-hit ratio may discourage you from turning it into a Z -Move.
Fire-type Pokémon are generally great offensive sweepers, and Inferno Overdrive only improves on their attacking capabilities. Like Continental Crush, Inferno Overdrive has a large pool of powerful-yet-detrimental Fire-type moves to draw from such as Blast Burn, Flare Blitz, and Overheat.
That said, if you have a physical Attack-based Pikachu with the need of an additional bit of zip, Titanium Z and Catastrophic will give it another powerful weapon its arsenal. Outrage, Draco Meteor, and Dragon Rush make for a great Devastating Drake.
Ranged attacks like Focus Blast have dangerously low accuracy, while physical strikes like Close Combat and Superpower severely lower your stats. This move for the four legendary Island Guardians is one of the most emblematic of their unusual effects, as it simply eliminates 75% of the target’s HP.
The closest one to this strength is Night Shade, which removes HP equal to the user’s level. Alongside a massive amount of damage, Clangorous Soul blaze inspires the user to feel exceptionally empowered, raising all of its stats by one stage.
It turns a dragon whose stats are already competitive into an absolute monster and makes up for having just a Z -Crystal for an item afterward. Speaking of stat increases, it’s important to mention the Z -Move exclusive to Levee, whose adorable fluffy self is unfortunately quite weak before evolving into one of its beautiful forms.
On the surface, this move exclusive to the final form of Lola’s Water-type starter, Primarily, is quite plain. What makes Oceanic Operetta stronger is a mystery, but it’s clear that Primarily has an objective advantage over Decided and Incinerator that shouldn’t be ignored.
To compare, Swords Dance will raise a Pokémon’s attack by two, giving Splash a huge edge to make your fighter into a powerhouse. Your Magical might be lacking moves, but this is a wonderful utility for other Pokémon that can learn to flail around the battlefield.
While strength can’t always be mathematically proved, Normal’s exclusive Z -Move does win the award for the objectively strongest Z -Move. It’s wonderful that Normal can now use its weight to its fullest ability with this move, but its downside is that it’s held back by not being an ideal user.
Much like All-Out Pummeling, this also gets around the downsides of several normal-type attacks that normally are impossible to use, namely Gig Impact and Hyper Beam. The adorable Psychic-type Allan Rich tops the list of Z -Moves without question, as its damage is high and its utility is guaranteed.
Alongside hitting its opponent, Stoked Spark surfer will also cause paralysis, a status effect that halves their speed and can potentially stop them from attacking. He works hard to keep an open mind towards a huge variety of games, and loves learning about how different people make and play them.
In his free time he loves wandering aimlessly in Slime Rancher, fiddling with competitive games like Poker and Magic: The Gathering, and (amateurishly) attempting to speed run Super Mario Odyssey.