As of March 31, 2011, INAMI Digital Entertainment Co., Ltd. Japan sold 25.2 billion cards globally since 1999. Rush Duel, launched in Japan in April 2020.
If both players reach zero Life Points at the same time, the game ends in a draw. Certain cards have special conditions which trigger an automatic win or loss when its conditions are met (e.g. having all five cards of Exotic the Forbidden One in the hand or all five letters of the Destiny Board on the field).
With some exceptions, each monster typically possesses ATK (attack) and DEF (defense) points, which are used to determine the results of battles, levels, with more powerful monsters requiring tributes or special summoning techniques to summon, and types and attributes, which determine how they are affected by other cards. Normal and Effect monsters are stored in the Main Deck and are either Normal Summoned once per turn, Tribute Summoned by attributing existing monsters on the field, or Special Summoned by certain card effects.
Four other types of monster, Fusion, Synchro, XYZ, and Link, are stored in the Extra Deck and each requires unique methods to be Special Summoned to the field. XYZ Monsters, which possess Ranks instead of levels, are summoned by stacking monsters with the same level, which can then be used as XYZ material to be used for certain effects.
Link Monsters, which possess a Link rating instead of a Level and do not possess DEF points, are summoned using multiple monsters and possess Link Markers that affect spaces on the field that they point to. Token monsters, represented by either official cards or makeshift counters, are summoned through effects for defense or attributing purposes and cannot exist outside the field.
Spell cards are magical spells with a variety of effects, such as raising ATK points of a specific monster or reviving destroyed monsters. They come in six varieties; Normal, Quick Play, Continuous, Equip, Ritual, and Field.
Trap cards are placed on the field face-down in advance and activated in response to certain criteria, such as an opponent's attack. An additional card type, Skill, is used exclusively in the Speed Duel gameplay format.
They are as follows: Dark, Earth, Fire, Light, Water, Wind, and Divine. The Divine attribute has by far the fewest members at just six and includes the Egyptian god cards ; Obelisk the Tormentor, Slider the Sky Dragon, and the Winged Dragon of Ra.
Normal, Effect, Ritual, and Pendulum Monsters can be stored here. Extra Deck : The player's Extra Deck is placed here face-down, if they have one, and may contain up to 15 cards consisting of Fusion, Synchro, XYZ, and Link Monster cards.
Standby Phase : No specific action occurs, but it exists for card effects and maintenance costs that activate or resolve during this specific phase. Main Phase 1 : The turn player may Normally Summon or Set a monster, activate cards and effects that they control, change the battle position of a monster (provided it wasn't summoned this turn), and Set Spells or Traps face-down.
If the player chooses not to attack, they can skip straight to the End Phase. Main Phase 2 : The player may do all the same actions that are available during Main Phase 1, though they cannot repeat certain actions already taken in Main Phase 1 (such as Normal Summoning) or change the battle position of a monster that has already been summoned, attacked, or had their battle position changed during the same turn.
These tournaments attract hundreds of players to compete for prizes such as rare promotional cards. This format follows all the normal rules of the game, but also places a complete ban on certain cards that are deemed too powerful for tournament play.
This list is updated every three months (January 1, April 1) and is followed in all tournaments that use this format. Traditional format is sometimes used in Pegasus League play and is never used in Official Tournaments and reflects the state of the game without banned cards.
Cards that are banned in Advanced are limited to one copy per deck in this format. The game formerly incorporated worldwide rankings, but since INAMI canceled organized play, the ratings were obsolete.
INAMI has developed a new rating system called “COSBY” (INAMI Card Game Official Tournament Support System). This continued with a second set for sealed play: Battle Pack: War Of The Giants in 2013.
Trading Cards are available in Starter Decks, Structure Decks, booster packs, collectible tins, and occasionally as promotional cards. In INAMI's distribution areas, five or nine random cards are found in each booster pack depending on the set and each set contains around one hundred different cards.
However, in Upper Deck's areas, early booster packs contained a random assortment of nine cards (rarity and value varies), with the whole set ranging around one hundred and thirty cards. To catch up with the Japanese meta game, two or more original sets were combined into one.
These sets change each time there is a different tournament and have fewer cards than a typical booster pack. Some cards in the TCG have been released by other means, such as inclusion in video games, movies, and Shnen Jump Magazine issues.
These cards are often exclusive and have a special type of rarity or are never-before-seen to the public. Occasionally, cards like Elemental Hero Stratus and Chimera tech Fortress Dragon have been re-released as revisions.
This variation of the game, which uses a completely different set of cards from the main Trading Card Game, features reworked rules designed for simpler duels. The phase order for each turn is Draw, Main, Battle, and End.
There is no maximum limit to the number of cards players can have in their hand. However, if a player is unable to draw the required amount of cards when asked to (e.g. if the player's hand is empty and there are four or fewer cards remaining in their deck at the start of their Draw Phase), they will automatically lose the game.
Certain cards, such as Blue-Eyes White Dragon, are marked with a “Legend” icon. Manga series, Duel Monsters, originally known as Magic & Wizards, had a rather basic structure, not featuring many of the restricting rules introduced later on and often featuring peculiar exceptions to the rulings in the interest of providing a more engrossing story.
5D's Tag Force 4, while Dark Synchro Monsters featured in the anime were released as standard Synchro Monsters in the real-life game. Arc-V features Action Cards, spell and trap cards that are picked up in the series' unique Action Duels, which are not possible to perform in the real life game.
This method allows players to freely summon a monster by deciding how many ATK or DEF points it has, but they receive damage equal to that amount when the monster is destroyed. TRAINS anime series features Speed Duels which use a smaller number of Monster and Spell & Trap Zones and remove Main Phase 2 for faster duels.
Duel Monsters anime and its subsequent spin-off series, produced by 4Kids Entertainment and later 4K Media Inc., edit the appearance of cards to differentiate them from their real-life counterparts in accordance with U.S. Federal Communications Commission regulations in concerning, as well as to make the show more marketable across non-English speaking countries. These cards are edited to only display their background, illustration, level/rank, and ATK/DEF points.
In December 2009, the court decided that Upper Deck was liable for counterfeiting Yu-Gi-Oh ! TCG cards, and it dismissed Upper Deck's countersuit against INAMI.
It runs Regional and National tournaments and continues to release new Yu-Gi-Oh ! Official Card Game (, Yugo Offshore Karo Gem) in Asia.
^ Miller, John Jackson (2003), Scree Collectible Card Game Checklist & Price Guide, Second Edition, pp. Card Sales Set New World Record”.